Will the real Mike Mearls please stand up?

Libramarian

Adventurer
Mike Mearls' Keep on the Borderlands-bashing RPGnet review was recently brought up in another thread. That was odd, but I was willing to give him a pass on it because it's 12 years old and it's supposed to be a comedy review.

But now I've learned that Mike Mearls invented the phrase "Mother May I" (as it pertains to RPG design) here.

I know this is 7 years old, but still -- it's completely serious and he seems to have arrived at this position after a good deal of thought on the subject.

This bit in particular I find frankly disturbingly cynical, in addition to being the complete opposite of what he's saying nowadays:
As far as an issue of trust, it's more an issue of power. Trust is only a byproduct of an inequity of power. If someone doesn't have power over you, you don't have to worry about trusting them. There isn't anything they can do to you, so why worry about them?
He's talking about D&D here...

What do you think? Is it weirding you out that the guy who despises Keep on the Borderlands and coined the term "Mother May I?" is now singing the praises of old school D&D and "rulings not rules"?

I would like to see him talk a bit about how dramatically his opinions about RPGs have apparently changed. Until then I think I'm going to have to take everything he says as DDN team lead with a pinch of salt from now on.
 

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TarionzCousin

Second Most Angelic Devil Ever
Obviously he's been replaced by a clone, doppleganger, or the original Paul McCartney.
twitch.gif
 

Abstruse

Legend
Very much so. The most recent of those quotes (I'm going by your word here) was 7 years ago. That means it was 2005 and long before 4th Edition came out. Up until 4th Edition came out, the style of gameplay where players said "I want to try this" and the DM/GM/ST/whatever said whether they could or couldn't was pretty much universal. I tried to think of another RPG system which has as rigid a structure as that but I never could. This was also around the time that MMORPGs and console multiplayer were hitting their peak or really picking up. Game balance became the rallying call for that style of game design, and it bled over a lot into RPG design.

It's now seven years later. He's been working on the 4th Edition of D&D since the beginning (or pretty damn close to it). He's been working on the nuts and bolts of that system for a few years now, and in doing so he's seen what happens when you go too far in the other direction. This culminates IMO with the board games. They're so close in tone and feel to 4e without a DM that it really makes you wonder why you'd want one in the first place? Which, of course, rips out any chance of storytelling or exploration.

Right now, what WotC seems to be trying to do is streamlining D&D. They're wanting to take a lot of the complex rules out of it for the core game. They want something simple and easy to understand at the base of the game. Then after that is when they're going to start adding back in all the complexities as modules. They're doing this after what seems like about a year of research around the company, playing through every edition of the game as they went. Mearls's change of heart isn't surprising at all.
 

Oni

First Post
Meh, go back a handful of years to my posts on this site and I'm sure you'll find huge changes of opinion. Views evolve. Besides the proof is in the pudding, just look at the playtest, if that's the sort of game we're getting I'm not too worried.
 
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DogBackward

First Post
Gee, it's almost as if, over the course of seven years, a person's viewpoint on a given subject might be able to change. Especially on subjects that aren't inherently important; the mechanics and dynamics of a hobby game as opposed to, say, deeply held political views.

I myself used to dislike a lot of the "old school" stuff. After looking into it, playing various games and editions a lot more, and so on... my views on the matter have changed rather drastically. With a new-school approach to presentation and cohesion, combined with an old-school approach to giving the DM tools as opposed to rules, and giving a DM more leeway to run the game that they want, as opposed to the game that the designers want... I think this is a very good step forward.

Ask me seven years ago?
I'd probably be railing against "taking a huge step backward" in game design.
 


darjr

I crit!
I think there has been a lot of learning about old school at WotC in the last few years. I have read that Mearls was pointedly running an OD&D campaign and reading the old school tutorial (the exact name slips my mind today) and figuring out what is so compelling about old school play.
 

mkill

Adventurer
He did criticize THE BOOK. Being the obscure, ostracized cult D&D gamers are, we should act like any obscure, ostracized, inbreeding cult handles traitors. Organize a sit in in front of his office. Come in LARP gear. Bring your old school modules and play them right in front of his eyes. Bring sharp d4 in case we need to defend ourselves against the police. Bring books with Mearls' name in them and burn them. Summon your inner Shatner and scream from the top of your lungs:

MMMEEEAAARRRLLLSSS!!!!
 



Agamon

Adventurer
What do you think? Is it weirding you out that the guy who despises Keep on the Borderlands and coined the term "Mother May I?" is now singing the praises of old school D&D and "rulings not rules"?

I would like to see him talk a bit about how dramatically his opinions about RPGs have apparently changed. Until then I think I'm going to have to take everything he says as DDN team lead with a pinch of salt from now on.

If I call it weird, that would be hypocritical of me. Seven years ago, I would have agreed with him, but now I understand the difference between Mother May I and Rulings not Rules, which is subtle but significant.
 

Incenjucar

Legend
Who we are changes every day, and responsibilities often dictate our statements. His opinion may have changed over time, or he may simply be doing his job despite his personal opinion. Given that he is still under contract, I don't think it would be fair of us to try to get him to jeopardize his and his family's future simply for our curiosity. It doesn't change what he's going to DO.
 

am181d

Adventurer
I will say that I strongly disagree with much of what Old Mearls had to say about D&D. (Despite the fact that I liked quite a lot of Old Mearls' game design.)

I'm much happier that New Mearls is in charge of 5e.
 

satori01

First Post
Mike Mearls would post at En World before he got hired at Malhavoc and WOTC. Just like any D&D player, he is going to have opinions..some which people are going to agree with, and some will disagree with.

His posts always struck me as knowledgable and reasonable, even if I did not agree with them.


I have held similar views when saddled with less than optimal DM.


The problem is you can not design a game to be an Asperger proof, inconvenience free rule set.


Someone is always going to play a cooperative style game like D&D, like they are playing a single person, break the level, get as many points as possible game.


Don't design the game around the jerk, by trying to prevent the jerk.


Someone, somewhere is picking their nose, visibly in the middle of a restaurant. You do not redesign the restaurant for this abnormal behavior, you kick the jerk out of the restaurant .
 

n00bdragon

First Post
I am beginning to think 5e is nothing more than the most elaborate trolling the world has ever conceived. I realize the danger in statements like "How else can you explain X?" but really the choice of Caves of Chaos as a playtest was eyebrow raising enough, then to find out he's taken the time to give it the internet drubbing it so richly deserves?

This man was totally on board with 4e and the game design principles shown above straight up through that cheery set of Christmas layoffs then in the course of weeks the game shut down all production of new material for a year and then Essentials rolled out to the tune of "Wow did we mess up. Here's us trying madly to fix 4e."

I find it hard to swallow that a man's strongly held and longly held beliefs could alter so quickly. Either he had a traumatic brain injury and the man at the helm of D&D is not the man we once knew or he's pulling a Glen Beck "Screw it. If they want crazy I'll give them 110% crazy."


It is one thing to show disagreement, another to post derogatory remarks. Claiming "he had a traumatic brain injury" is the top of uncool I have seen in the 5e talks until now. Please be less rude in the future.

Lwaxy
 
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Rogue Agent

First Post
What do you think? Is it weirding you out that the guy who despises Keep on the Borderlands and coined the term "Mother May I?" is now singing the praises of old school D&D and "rulings not rules"?

He's also the guy who designed elaborate, skill-based stunt systems for Iron Heroes and Book of Iron Might; then a couple years later said that you should ditch all untrained skills and just use ability checks; then designed 4E; and is now back to the ability check thing.

Mearls is a flip-flopping cipher.
 


He's also the guy who designed elaborate, skill-based stunt systems for Iron Heroes and Book of Iron Might; then a couple years later said that you should ditch all untrained skills and just use ability checks; then designed 4E; and is now back to the ability check thing.
It seems to me, good game designers experiment. They try four bad ideas for every good one. Being creative types, that make stuff up just to make stuff up, and follow a chain of concepts just to see where it goes. They formulate theories that get taken apart. They put stuff out there, see how it goes, learn, and try to do better the next time. Mistakes teach them more than success.

If Mike Mearls had the exact same game design goals and philosophies now as he did 7 or 12 years ago, whatever they might be, I would be afraid to trust him or his work.
 

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