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General Tabletop Discussion
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Will there be a "default" mode of play in Next?
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<blockquote data-quote="I'm A Banana" data-source="post: 5961308" data-attributes="member: 2067"><p>The reason I think default mode needs to be "simple Red Box mode" is this:</p><p></p><p>Anyone picking up D&D for the first time is not going to be interested in customizing the rules and futzing with the options. They are going to want to sit down that night and play D&D. Anything overly complex, overly detailed, or in any way psychologically off-putting will potentially stop them from playing. The "Raw Essence of D&D" needs to be the first foot put forward, nothing more, nothing less. </p><p></p><p>After that raw essence, after someone has been roped into the game, there's a possibility for more customization and more options -- especially some of the more popular ones.</p><p></p><p>Now, I think the first "core books" are going to include a lot of those popular options. Certainly it won't take up all the page count available to deliver a simple D&D experience. </p><p></p><p>But if the basic version isn't ready to play out-of-the-box, or if it is adorned with a lot of superfluous stuff that is popular with the hardcore crowd but that must be removed before a more "basic" play, then it won't deliver a generic, broad, D&D experience without some customization. And anyone who is new to the game <strong>isn't going to customize</strong>.</p><p></p><p>In other words, D&D shouldn't have to put out an "introductory" product. The PHB, DMG, and MM <em>should be the introductory products</em>. They should include more than just that introduction, but they should be that introduction as well.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5961308, member: 2067"] The reason I think default mode needs to be "simple Red Box mode" is this: Anyone picking up D&D for the first time is not going to be interested in customizing the rules and futzing with the options. They are going to want to sit down that night and play D&D. Anything overly complex, overly detailed, or in any way psychologically off-putting will potentially stop them from playing. The "Raw Essence of D&D" needs to be the first foot put forward, nothing more, nothing less. After that raw essence, after someone has been roped into the game, there's a possibility for more customization and more options -- especially some of the more popular ones. Now, I think the first "core books" are going to include a lot of those popular options. Certainly it won't take up all the page count available to deliver a simple D&D experience. But if the basic version isn't ready to play out-of-the-box, or if it is adorned with a lot of superfluous stuff that is popular with the hardcore crowd but that must be removed before a more "basic" play, then it won't deliver a generic, broad, D&D experience without some customization. And anyone who is new to the game [B]isn't going to customize[/B]. In other words, D&D shouldn't have to put out an "introductory" product. The PHB, DMG, and MM [I]should be the introductory products[/I]. They should include more than just that introduction, but they should be that introduction as well. [/QUOTE]
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Will there be a "default" mode of play in Next?
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