Is it possible that the things being said come across as stupid, off-hand, and idiotic only to those possessing a bias towards this to begin with?
Maybe this is worthy of some introspection, so that we (the collective D&D fan base, and specifically those fans here at ENWorld) don't repeat the mistakes and angst that accompanied the release of 4E...?
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So this sounds to me like you're saying the responsibility is all Mearls' as to how he says things, and not in how we (the fans) read things?
If this so, how is this learning from the past...?![]()
It was a statement of what I gleaned from your post, and a question of whether I had it correctly.
If you don't wan't to answer the question, and instead just want to read it as snark (and reply based on that) that's your choice. But if you're so inclined, I'd prefer an answer.
I agree that we (the D&D fans) should not make the same mistakes as before. I hope that WotC has learned that lesson too.
I share your puzzlement. I don't really see how this game fits with the Mearls of old, who (back in 2002) saidTo be honest, the more I think about it, I have a theory that one of Mearls' roles as Team Lead is Devil's Advocate.
<snip>
Unless he's Born Again Old School.
How would someone's statement lead me to believe something about what they're doing unless it was evidence for that? I mean, that's basically the definition of evidence: something is evidence of X if it would tend to lead a rational person to believe that X, all other things being equal.Those statements from Mearl's tweets are not evidence in support of anything Pemerton has interpreted them to be saying,
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I don't have a problem with "those comments lead me to believe...", or "this sounds to me like..."
I have said that I have evidence that the warlord in 4e form won't exist in Next. My evidence I've pointed to: the tweets, the podcast. And I've offered (in this and other threads) some pretty detailed analysis, the main part of which is that D&Dnext simply doesn't have the game-mechanical space for the warlord to do its thing.Pemerton and others (including yourself) have made a lot of claims and flat statements in this thread as if they are fact
This seems to be an attack upon [MENTION=11821]Obryn[/MENTION]'s integrity as a poster (and, by implication, mine too). I feel it would be more fruitful to actually try to rebut our analysis. For instance, how is a designer who makes jokes about "yelling severed limbs back on" going to make martial healing work, in the context of traditional D&D damage and healing mechanics? Personally, I can't see it.I just think that communication devoid of accuracy and understanding is pointless, frustrating, and also leads nowhere interesting. Unfortunately, when it's done because of bias, it's also mischaracterizing and fallacious
The thing which [MENTION=336]D'karr[/MENTION] said was stupid was the joke about yelling severed limbs back on. I don't think you have to be biased to see the comment as silly. Obviously no 4e player thinks that a warlord who rouses an unconscious PC is "yelling severed limbs back on". Rather, to the extent that those players think about it at all, they think of hit points in more metagame terms - as marking a wearing down of energy and resolve - and see the warlord's inspiration as reinvigorating the unconscious PC.Is it possible that the things being said come across as stupid, off-hand, and idiotic only to those possessing a bias towards this to begin with?
Because for reasons that Obryn and others have given, the warlord is a litmus test, a canary in the coal mine, for a certain sort of 4e play. Everything that is distinct about 4e - it's tight action economy; it's overtly metagame hit points; it's encounter-based pacing and resources; it's synergistic group play; it's self-conscious story of violent yet heroic high fantasy - is leveraged by the warlord. It's the poster child for that way of playing and thinking about 4e.So why is that such a big deal?
There seems to be some misunderstanding. As I read this thread, no one is denying that WotC have said that, in Next, you will be able to play a character that looks like, smells lilke and plays like a 4e warlord. Rather, people are saying that WotC is mistaken in making that claim. (Perhaps WotC is being disingenuous; perhaps WotC doesn't understand the implications of its own mechanics; perhaps WotC doesn't understand the relevant approach to 4e play. This is the puzzlement that I share with [MENTION=6680772]Iosue[/MENTION].)And are clear in stating that whether it's actually called a Warlord or not, you will be able to play a character that looks like, smells like, and PLAYS LIKE a 4E Warlord.
Anybody saying otherwise is simply not telling the truth.
So, I will be able to play a 4E Warlord character in D&D Next, even though it might not be called a Warlord.
"Organic" and "unobtrusive" seem to me to be in the eye of the beholder. I don't think you can do a warlord in the particular style that I have described in this thread, and this post, in a a way that would be unobtrusive to the relevant audience.I do not believe though that Mearls and company have a problem incorporating metagame mechanics into the game. Hell, Hit Points are nothing but a metagame mechanic. It just appears to me that they want such metagame mechanics to be built into the system in an organic and unobtrusive manner.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.