Will there ever be new editions of the major systems?

You must be seeing something I'm not. Are you suggesting the game is innovative, or that few games have a built-in online following at the get-go?
Market postioj amd reqction.

How many other TTRPGs have you seen articles about in Variety, of all publications?

I am not saying it is the "best designed", the "most innovative", or even "most: anything. I am saying that there is no other dorect parallel among other TTRPGs in how it is being received or spreading. It is different.
 

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An anecdotal number of your friends didn't like DH. Sucks for them but Darrington has done reprints of the DH books. Demand is there.

I'm not surprised DH KSs did less than D&D KSs of the same product. It's expected. Doesn't mean DH is not doing well.

Only time will tell. Let's see in a year from now what happened.
My friends don't even know DH exists. No, I was talking about folks here and other social media that were previously very pro DH, they did some excusing during the beta, but backpedaled hard after the official release.

What I'm also more hinting at is that something like Draw Steel is doing siginifcantly better in the crowdfunding department for supplements then DH is. While you're essentially saying that DS is more a fad then DH is, I cannot but wonder if your own preferences are not playing a part here. Why in a year? We'll see in 2035 if these games are still around (as in actively receiving new product support).
 

Everybody speaking how they like is one thing and I am not denying anybody that, but the owner of a thing gets to name what the thing is called? Do they not?
The owner of a 'thing' can only suggest what others will call their 'thing'. Your can call your 'thing' xyz and people can still call it Tiny or far less positive names. It might be rude, but there's no stopping people calling your 'thing' whatever they want... ;)
 

My friends don't even know DH exists. No, I was talking about folks here and other social media that were previously very pro DH, they did some excusing during the beta, but backpedaled hard after the official release.

What I'm also more hinting at is that something like Draw Steel is doing siginifcantly better in the crowdfunding department for supplements then DH is. While you're essentially saying that DS is more a fad then DH is, I cannot but wonder if your own preferences are not playing a part here. Why in a year? We'll see in 2035 if these games are still around (as in actively receiving new product support).
The only games I would bet on for a decade from now are D&D, Call of Cthulu, and the Cosmere RPG (nor necessarilythat it will dominate, but BrotherwiseGames and Dragonsteel ate going to keep their support up at least that long), to be honest...however, Kickstarter success is not really here nor there on that front. Draw Steel abd Daggerheart have very different market approaches and audiences: core Daggerheart did not even ho to Kickstarter, but directly to retail which is where the buzz picked up hard. I am not a fan particularly of either game, and both seem to be doing well in their own way...but Daggerheart in a less precedented way.
 

My point is that sometimes enough changes are made that calling the result a "new edition" is IMO a poor definition of what you've actually done, which is make a new game with similar terminology and the same name. If you don't go that far with your changes (like 3.5 or 5.5), and in particular if backwards compatibility is a design goal (not really the case in 3e, 4e or 5e), calling the result a new edition is appropriate. Lots of games use this metric and call their new release a new edition. Examples include Star Trek Adventures, the various Cyberpunk iterations, Shadowrun, L5R until AEG sold the IP (except WotC's d20 version), 13th Age, Mutants & Masterminds, etc.

That might be true, but where that line is is going to be in the eye of the beholder. I know people sometimes swear that D&D 4e wasn't D&D, but to me, it seemed to have all the defining features of that system other than fire-and-forget spells. I don't think serious reverse compability is necessary for something to be called a new edition for example; you can change one critical core element and break that, while otherwise being clearly the same game system.
 

What I'm also more hinting at is that something like Draw Steel is doing siginifcantly better in the crowdfunding department for supplements then DH is. While you're essentially saying that DS is more a fad then DH is, I cannot but wonder if your own preferences are not playing a part here. Why in a year? We'll see in 2035 if these games are still around (as in actively receiving new product support).
Daggerheart's only crowdfunder was simply for card packs. Daggerheart was not crowdfunded. Daggerheart's expansion isn't being crowdfunded.
 

The owner of a 'thing' can only suggest what others will call their 'thing'. Your can call your 'thing' xyz and people can still call it Tiny or far less positive names. It might be rude, but there's no stopping people calling your 'thing' whatever they want... ;)
You can call it whatever you like but if you do not call it by its name how am I supposed to know what it is? I can see being upset with corporate naming conventions and marketing but it also a community that cannot agree as to what "railroading" means.
Communication here can be difficult enough with out everyone adopting their own private language for products they do not like.
 

You can call it whatever you like but if you do not call it by its name how am I supposed to know what it is?
I mean, you either keep up with the common vernacular or you don’t. That’s just how human interaction works. There’s no rules, nobody is making decisions, it’s all just organic. Whatever naturally comes out in the wash is what it is.

Usually it will be what the company called it. Sometimes it won’t. But you can’t force it or logic it away. That’s just not how language works.
 

For absolute proof that WotC does, in fact, wield a good deal of control over how people talk about their prodicts...People still accept the absurdity of calling the sixth typical edition of the core rulebooks "3.5", let alone calling the fifth one 3E.
 


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