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<blockquote data-quote="Cbas_10" data-source="post: 3902733" data-attributes="member: 55767"><p>Crunch is crunch is crunch. Either I will learn to like the new crunch or I will stick myself with playing a dead game for eternity. However, I hope to get excited about the new game. The preview books will most likely determine whether or not I really want to get into switching over to 4e.</p><p></p><p>Rule sets really don't matter to me all that much. I have a family and a career, now, and I don't want to devote time to developing my own setting and flavor for that setting. What I need is a setting that interests me and inspires me when I want to think of my own storylines, antagonists, etc. A secondary need (a very close second) is the ability to stick within the rules and have the flexibility to create whatever I want to create within those rules (thus, the love of monster advancement, class-levels, templates, etc). A tertiary need of the game is the ability to houserule/exclude elements without throwing other parts of the game out of whack (cannot multiclass <em>into</em> Barbarians or Sorcerers and can only be <em>Raised</em> by a cleric of your same faith...a couple of minor examples).</p><p></p><p>So, yes, I'll be getting the preview books. If those books don't inspire ideas for storylines and if the authors' notes don't inspire confidence that the game line in general will inspire even more ideas....then I'll just keep my "story idea pipeline" full of 3.5-based information.</p></blockquote><p></p>
[QUOTE="Cbas_10, post: 3902733, member: 55767"] Crunch is crunch is crunch. Either I will learn to like the new crunch or I will stick myself with playing a dead game for eternity. However, I hope to get excited about the new game. The preview books will most likely determine whether or not I really want to get into switching over to 4e. Rule sets really don't matter to me all that much. I have a family and a career, now, and I don't want to devote time to developing my own setting and flavor for that setting. What I need is a setting that interests me and inspires me when I want to think of my own storylines, antagonists, etc. A secondary need (a very close second) is the ability to stick within the rules and have the flexibility to create whatever I want to create within those rules (thus, the love of monster advancement, class-levels, templates, etc). A tertiary need of the game is the ability to houserule/exclude elements without throwing other parts of the game out of whack (cannot multiclass [i]into[/i] Barbarians or Sorcerers and can only be [i]Raised[/i] by a cleric of your same faith...a couple of minor examples). So, yes, I'll be getting the preview books. If those books don't inspire ideas for storylines and if the authors' notes don't inspire confidence that the game line in general will inspire even more ideas....then I'll just keep my "story idea pipeline" full of 3.5-based information. [/QUOTE]
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