Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Willful Disadvantage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7485649" data-attributes="member: 97077"><p>My general thought as to this sort of issue comes down to the prescribed roles in D&D 5e. Who gets to say what, who determines what, and when.</p><p></p><p>I believe that when the DM and the players understand their roles in the basic conversation of the game, adhere to them, and strive to be the absolute best they can be at their particular role while pursuing the goals of play (everyone having fun and contributing to an exciting, memorable tale), the game runs a heck of a lot better than when that is not the case e.g. doing an average or poor job at the given role or overstepping one's role and taking over someone else's role.</p><p></p><p>So, if the DM is focused on doing a really good job of describing the environment and narrating the result of the adventurers actions and the players are focused on doing a great job of describing what they want to do, the game runs better and easier for everyone involved in my view. The players don't have to ask a lot of questions about the environment because the basic scope of options are laid out - they can just go forth and interact with the environment. The DM doesn't have to assume or establish what the characters are doing because the players already made that clear when describing their actions instead of asking to make checks or the like. The DM can then easily narrate the result of the adventurers' actions because uncertainty as to the outcome is easy to see when the goal and approach is clear in context and what failure might look like becomes quite obvious. With everyone giving it their best effort in their particular role, other participants have an easier time performing <em>their </em>role. If anyone isn't performing his or her well or is trying to perform someone else's role for them, it actually becomes harder for the rest of the group, comparatively speaking.</p><p></p><p>Therefore, the player asking for disadvantage on a roll is simply a nonstarter for me given this view. That is not his or her role. However, he or she can make clear via his or her description what is intended by the interaction (the kobold does a poor job of lying) and the DM can take it from there to narrate the result (the NPC spots the tell and doesn't believe a word the kobold is saying). If everyone is doing their utmost to perform their particular role, it just works out fine in my experience.</p></blockquote><p></p>
[QUOTE="iserith, post: 7485649, member: 97077"] My general thought as to this sort of issue comes down to the prescribed roles in D&D 5e. Who gets to say what, who determines what, and when. I believe that when the DM and the players understand their roles in the basic conversation of the game, adhere to them, and strive to be the absolute best they can be at their particular role while pursuing the goals of play (everyone having fun and contributing to an exciting, memorable tale), the game runs a heck of a lot better than when that is not the case e.g. doing an average or poor job at the given role or overstepping one's role and taking over someone else's role. So, if the DM is focused on doing a really good job of describing the environment and narrating the result of the adventurers actions and the players are focused on doing a great job of describing what they want to do, the game runs better and easier for everyone involved in my view. The players don't have to ask a lot of questions about the environment because the basic scope of options are laid out - they can just go forth and interact with the environment. The DM doesn't have to assume or establish what the characters are doing because the players already made that clear when describing their actions instead of asking to make checks or the like. The DM can then easily narrate the result of the adventurers' actions because uncertainty as to the outcome is easy to see when the goal and approach is clear in context and what failure might look like becomes quite obvious. With everyone giving it their best effort in their particular role, other participants have an easier time performing [I]their [/I]role. If anyone isn't performing his or her well or is trying to perform someone else's role for them, it actually becomes harder for the rest of the group, comparatively speaking. Therefore, the player asking for disadvantage on a roll is simply a nonstarter for me given this view. That is not his or her role. However, he or she can make clear via his or her description what is intended by the interaction (the kobold does a poor job of lying) and the DM can take it from there to narrate the result (the NPC spots the tell and doesn't believe a word the kobold is saying). If everyone is doing their utmost to perform their particular role, it just works out fine in my experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Willful Disadvantage
Top