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<blockquote data-quote="Alphastream" data-source="post: 7025462" data-attributes="member: 11365"><p>It isn't player vs DM or DM vs player, but everyone should keep in mind that the game is a social contract. If what you want is to blow away an adventure, let the DM know. If what you want is a challenge, let the DM know. If, as a DM, you see spells or feats or something else damaging play balance or the enjoyment, stop and check with the table. </p><p></p><p>Feats like Sharpshooter, spells like Banishment and Hypnotic Pattern and Simulacrum, they all can have a big impact on the game. We all share the responsibility of being cool if an adjustment needs to be made. The easiest is on the player side. You don't have to banish the coolest thing on the map in round one... let it play out and see if it is needed and how the others at the table are enjoying things. Are you killing everything before the last player gets to go? Don't use Sharpshooter unless necessary. </p><p></p><p>The DM can also make changes, but those are tougher to do. There is no easy equivalent to on-the-fly bumping up an encounter for a particular build or spells. We can try as DMs, but it is hard. Make foes deadlier or higher AC or higher HPs, and we might mess with a less optimized player's enjoyment (for example, the optimized PC still kills things, the regular one barely makes a dent). We are also asking DMs to all be experts at modifying the encounter, which is a tall order for new and casual DMs. We want organized play to be welcoming for new/casual DMs.</p><p></p><p>It's always a give and take and we should all be okay with such adjustments, especially on the PC side. RPGs demand them.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 7025462, member: 11365"] It isn't player vs DM or DM vs player, but everyone should keep in mind that the game is a social contract. If what you want is to blow away an adventure, let the DM know. If what you want is a challenge, let the DM know. If, as a DM, you see spells or feats or something else damaging play balance or the enjoyment, stop and check with the table. Feats like Sharpshooter, spells like Banishment and Hypnotic Pattern and Simulacrum, they all can have a big impact on the game. We all share the responsibility of being cool if an adjustment needs to be made. The easiest is on the player side. You don't have to banish the coolest thing on the map in round one... let it play out and see if it is needed and how the others at the table are enjoying things. Are you killing everything before the last player gets to go? Don't use Sharpshooter unless necessary. The DM can also make changes, but those are tougher to do. There is no easy equivalent to on-the-fly bumping up an encounter for a particular build or spells. We can try as DMs, but it is hard. Make foes deadlier or higher AC or higher HPs, and we might mess with a less optimized player's enjoyment (for example, the optimized PC still kills things, the regular one barely makes a dent). We are also asking DMs to all be experts at modifying the encounter, which is a tall order for new and casual DMs. We want organized play to be welcoming for new/casual DMs. It's always a give and take and we should all be okay with such adjustments, especially on the PC side. RPGs demand them. [/QUOTE]
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