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Winter IrondDM (Winner)!
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<blockquote data-quote="Quickbeam" data-source="post: 675820" data-attributes="member: 635"><p>I'm going to combine my exposition with some brief replies to our honorable judge in this post...but first, let me just say <strong>WOW!!</strong> It was a very close contest, and I feel genuinely fortunate to have prevailed against Nifft in this battle. Incidentally, I think he may have had the single best entry overall in the opening round. I look forward to meeting either seasong or mythago in the Finals, and can't wait to see their list of ingredients tomorrow morning <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />!</p><p></p><p>EXPOSITION:</p><p>Among all the ingredient lists given to me in the two Iron DM tournaments in which I've participated, this was my second favorite group of theme elements. The <strong>blind dire ape</strong> practically jumped off the page and screamed O-R-A-C-L-E to me, and I loved the idea of recording the ape's prophecies in rune form as a neat tie in to the <strong>dwarven stonework</strong>. Right off the bat two ingredients had become integral parts of my story. I spent more time detailing the development of these items than I should have, but the images were too clear for me to skimp. </p><p></p><p>As Incognito mentions in the critique of our round, the <strong>mistaken flag of truce</strong> forces part of the plot design by dictating that somewhere along the line a misunderstanding has occurred. I decided to have some fun here. First by pitting traditional allies in dwarves and gnomes against each other, and second by having the flag fail to deliver its <em>magic mouth</em> message to create the mistaken peace offering. Also, the gnomes made sense IMO, because as a people they favor snakes and burrowing mammals, and equipping their Field General with the <strong>Rod of the Python</strong> fit nicely. It also offered a fantastic means of creating the initial battlefield confusion. So I had the ape predict an invasion which would force the dwarves to seek assistance from their gnomish neighbors.</p><p></p><p>Now I had a clear foundation for my adventure. The dwarves and gnomes hate and distrust one another; both sides possess a key to solving the years of confusion; the dwarves have become reliant on a blind ape Oracle who can only speak in cryptic riddles; the precitions are recorded by druids through <em>stone shape</em> creating a cave filled with runes. So I crafted Kragen as the dwarves go-between with the Oracle, granting him a position of power and influence...and a desire for more. I felt he worked well as both the adventure's primary villain, and the <strong>very lucky sorcerer</strong>. The <strong>vicious circle/cycle</strong> then became Kragen bringing false prophecies to increase his power; raising questions among the dwarves; which leads to more meetings with the Oracle; forcing more lies to keep the house of cards intact.</p><p></p><p></p><p>JUDGMENT:</p><p>As I stated above, I'll be brief.</p><p>** I appreciate all of the positive feedback with regards to the <em>magic mouth</em> flag and armor scenario; the gnomes vs. the dwarves backdrop; and blind Oracle ape. The idea that the physical act of blinding might distort the visions never occurred to me...but I like it now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p>** I'm glad you found the runes to be a clever use of the dwarven stonework element, but I'm not sure why you feel it was a stretch. Perhaps you can elaborate at some point?</p><p>** I thought my sorcerer was <em>very</em> lucky to find himself in the perfect position to assume leadership of Thoren-Bor. However, I would agree that placing him in the party's crosshairs and forcing him to creatively interpret divinations make him somewhat less lucky.</p><p>** My mention of the Rod of the Python as a staff at one point was intentional -- foolish, but intentional nonetheless. I just wanted to use a descriptive synonym for the item. Nothing more, nothing less. Sorry for the confusion.</p><p>** I agree that Nifft made better use of a couple elements; had a better flow/pace to his entry; and presented more vivid scenery at the outset. And I agree to HATE my concluding paragraph with you!! This was an unintended snafu, the result of a late rush to post my adventure during site issues. There <em>was</em> more to this paragraph, but I guess that doesn't matter now.</p><p></p><p>Thanks for the constructive criticism and feedback <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />!!</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 675820, member: 635"] I'm going to combine my exposition with some brief replies to our honorable judge in this post...but first, let me just say [b]WOW!![/b] It was a very close contest, and I feel genuinely fortunate to have prevailed against Nifft in this battle. Incidentally, I think he may have had the single best entry overall in the opening round. I look forward to meeting either seasong or mythago in the Finals, and can't wait to see their list of ingredients tomorrow morning ;)! EXPOSITION: Among all the ingredient lists given to me in the two Iron DM tournaments in which I've participated, this was my second favorite group of theme elements. The [b]blind dire ape[/b] practically jumped off the page and screamed O-R-A-C-L-E to me, and I loved the idea of recording the ape's prophecies in rune form as a neat tie in to the [b]dwarven stonework[/b]. Right off the bat two ingredients had become integral parts of my story. I spent more time detailing the development of these items than I should have, but the images were too clear for me to skimp. As Incognito mentions in the critique of our round, the [b]mistaken flag of truce[/b] forces part of the plot design by dictating that somewhere along the line a misunderstanding has occurred. I decided to have some fun here. First by pitting traditional allies in dwarves and gnomes against each other, and second by having the flag fail to deliver its [i]magic mouth[/i] message to create the mistaken peace offering. Also, the gnomes made sense IMO, because as a people they favor snakes and burrowing mammals, and equipping their Field General with the [b]Rod of the Python[/b] fit nicely. It also offered a fantastic means of creating the initial battlefield confusion. So I had the ape predict an invasion which would force the dwarves to seek assistance from their gnomish neighbors. Now I had a clear foundation for my adventure. The dwarves and gnomes hate and distrust one another; both sides possess a key to solving the years of confusion; the dwarves have become reliant on a blind ape Oracle who can only speak in cryptic riddles; the precitions are recorded by druids through [i]stone shape[/i] creating a cave filled with runes. So I crafted Kragen as the dwarves go-between with the Oracle, granting him a position of power and influence...and a desire for more. I felt he worked well as both the adventure's primary villain, and the [b]very lucky sorcerer[/b]. The [b]vicious circle/cycle[/b] then became Kragen bringing false prophecies to increase his power; raising questions among the dwarves; which leads to more meetings with the Oracle; forcing more lies to keep the house of cards intact. JUDGMENT: As I stated above, I'll be brief. ** I appreciate all of the positive feedback with regards to the [i]magic mouth[/i] flag and armor scenario; the gnomes vs. the dwarves backdrop; and blind Oracle ape. The idea that the physical act of blinding might distort the visions never occurred to me...but I like it now :D. ** I'm glad you found the runes to be a clever use of the dwarven stonework element, but I'm not sure why you feel it was a stretch. Perhaps you can elaborate at some point? ** I thought my sorcerer was [i]very[/i] lucky to find himself in the perfect position to assume leadership of Thoren-Bor. However, I would agree that placing him in the party's crosshairs and forcing him to creatively interpret divinations make him somewhat less lucky. ** My mention of the Rod of the Python as a staff at one point was intentional -- foolish, but intentional nonetheless. I just wanted to use a descriptive synonym for the item. Nothing more, nothing less. Sorry for the confusion. ** I agree that Nifft made better use of a couple elements; had a better flow/pace to his entry; and presented more vivid scenery at the outset. And I agree to HATE my concluding paragraph with you!! This was an unintended snafu, the result of a late rush to post my adventure during site issues. There [i]was[/i] more to this paragraph, but I guess that doesn't matter now. Thanks for the constructive criticism and feedback :)!! [/QUOTE]
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