Late to the party, but...
What amuses me is some people point out particular mechanics (like healing surges) and call them "video game-like," but can't point out a single video game that uses them.
Many arcade combat (not RPG) games have a mechanic in which, if knocked down, your fighter can gain increments on his life bar by pushing buttons/wiggling a joystick rapidly.
So yes, "video game-like"/"video-gamey"
Since when has the Player's Handbook ever had psionics? Did the 3.5 PHB have psionics? Did the 3E PHB have psionics? Did the AD&D PHB have psionics? This is a bogus complaint. Just as in every prior iteration of D&D, psionics will appear in a later supplement.
The 1Ed AD&D PHB had psionics. They were in an appendix, true, but they were in there nonetheless.
Gnome? Not in my PHB. It's a monster in the MM, sure, but it's not in the PHB as a PC race.
I'm getting really curious, now. What's so unusable, mechanically, about the Gnome entry from the 4E MM? I keep hearing people say, "It's unusable" but yet people like Mearls and Noonan say, "yes, you can." Is it the lack of feats? Is it that conditional invisibility thing? What else is unusable about it, other than, "it's not in the PHB"?
First, as I've pointed out elsewhere, there
are DMs- many IME (YMMV)- who flatly disallow the playing of non-PHB as PC races (I'm not one, but I play with several). This edition may change that, but that isn't the point. This design choice directly impacts a lot of players in a negative way.
Second, my perception of the Gnome entry in the back of the 4Ed MM is that it is less powerful than the PHB racial entries, in part due to the lack of racial feats. Its a gimping of a race that some people already perceive as being weak and niche-less... Piling on, anyone?
That said, I was less disappointed than I thought I'd be with the 4Ed MM PC Gnome...and
far more disappointed than I thought I'd be with the 4Ed MM PC entries for some of the other creatures listed there, especially the more brutish critters like the Minotaur.
And besides...gnomes & 1/2 Orcs getting axed in favor of having Dragonborn, Tieflings and 2 1/2 flavors of Elf? YECHHH!
Don't get me wrong- I like the Dragonborn, and I always liked and played elves...but 1) Not at the expense of the Gnome, 2) Extra "elf" races are largely superfluous and could have been handled as options within a single race, and 3) if the 1/2 Orc went away, so should the 1/2 Elf, IMHO.
And Tieflings? They could- I'm sorry,
should- have been some stripe of customizable and flexible race that encompassed a variety of what 3.X termed "Planetouched." Like I mentioned with the "elves," they could have used the same mechanics as they did to introduce flexibility in the Classes by making players choose a set of options. Giving us the one planetouched race without at least some of the others irks me fiercely as a missed opportunity and lazy game design. (I didn't care for all of the planetouched, but some were just as much fun as the Tiefling.)