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Wisdom vs Intelligence

Eltern

First Post
I'm making a Mystic Theurge, and have to choose between uping my Wis or my Int. Am I right in saying that, in general, the wizard spell list has more spells that give saves than the cleric spell list, so upping my Int-based DCs is a better move? All other things aside (Will saves, skill points, etc.), it seems that Int is the way to go, since wizards have more spells for hurting people, which means their DCs are more important.

True, or false? :)
 

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I would have to say that wizard spells do have more in the way of save-or-die, and are better at hurting people and breaking things in general than cleric spells are.
 

It depends on your spell selection.
All enchantment spells and some transmutation spells are save or die spells.
If the target of the spell succeed the save nothing happens.
 

The spells that Clerics have for hurting people are often touch spells without saves. Clerics can put the hurt down pretty well, but your mystic theurge will have a hard enough time keeping up without being trapped in heavy armor, swinging a mellee weapon.

Wizard, Cleric, Mystic Theurge all have good Will saves, and this only gets better with a better Wisdom.

All three also have poor skills. This will be mitigated by better Intelligence.

Go with Int.

I don't know off-hand how high your spell-casting will get, but I'd say that as long as your Wisdom is high enough to cast all of the spells to which your levels entitle you, it's high enough.
 

If the DM'll let you, consider taking ur-priest and use that for the MT levels. Heh.

Here's an interesting progression: wiz3/cleric1 (trickery, pick up Bluff 6)/wiz1/Ur-priest 2/MT 8/wiz1(for extra metamagic)/archmage 4.

20/20 caster levels if you take three spell power for High Arcana. Access to level 9 spells in both sides. Be sure to take a specialist wizard.

Why settle for cheddar when you can go to the moon?
 

Also need to consider access to spells.

Clerics need Wis of 10 + level of spell.
Wizards Int 10 + level of spell.

So keep that in mind also.

Choice is character specific in what is more iimportant.
 

I would up Int more than Wis. Clerics also have good enough offensive spells, but wizards clearly have the better choices there, and clerics also have great buffing and healing spells, which you can then focus on, leaving the offense to the wizard side.

Don't forget to pick up Practiced Spellcaster at least once (for the wizard).

Rkhet said:
Here's an interesting progression: ...

That's not interesting, that's outright broken. :p

Bye
Thanee
 


...Will save, even if you boost it with magic items. ;)

But I would also rather have the skill points, with three classes with a good Will save and a decent enough Wisdom already. :)

Bye
Thanee
 

No, what you do is Wiz5/Mindbender1/Ur-Priest 2/MT10/something else two. That way you get telepathy, and you know that's more fun, anyway. At 18th level you're CL 16 for Wiz, 20 for Ur-Priest.
 

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