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Wish: additional 9th level slot
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<blockquote data-quote="doctorbadwolf" data-source="post: 7940775" data-attributes="member: 6704184"><p>Okay, what does a conversation about resting and resources look like in your games? </p><p></p><p>In my games, the above is fine, because we all know that the characters are saying things that makes sense to them in the game world. There is a name for spell slots, and for channel divinity, etc, and the things that are more nebulous, there are words like health, vitality, etc, but because it gives more clarity, we just use the game terms for most of it. </p><p></p><p>Even out of character, the barbarian player wouldn't be likely to say, "i can still rage 2 times today". They would just say, "I haven't raged today, and I've taken no damage, so I'm fine." [spoiler=tangential rant about resting and PCs that complain about resting]But also, most people wouldn't insist on not taking an hour rest just because they aren't tired. People need to eat, expel waste in a safe place, etc, and it's useful to take some time to check your gear and the like. </p><p>What's more, entirely in character, if your companions have limited resources that they can regain by taking an hour's rest, and there isn't significant pressure to not rest, I'd be worried that a character that insists on not resting is being played in an unrealistically, or perhaps realistically but still disruptively, antagonistic manner. The wizard regaining a few spell castings for the day makes the group more effective. The fighter taking a breather so that they can then fight at full efficacy again because they've expending a lot of energy in the last couple fights makes the group more effective. </p><p>The cleric saying, "hey, I'd rather spend an hour resting and eating and get some water, than spend my spell power healing you, when I can instead just save that spell power for when you get hit really hard and need divine healing to stay alive", is not something that any thinking creature, even an int 6 barbarian, ignores.</p><p>Now, the fighter (being tactically smart if they're a battlemaster) or someone else might say, "we may need to rest, but can we afford to? Can the folk of Waymeet afford for us to rest?" and that's a whole other conversation. [/spoiler]</p><p>The cleric and wizard might say "spell power" isntead of spell slots in a lot of cases, but there absolutely has to be some <em>in world jargon</em> for a spell slot of a given level. The wizard and cleric can talk about spell slots, upcasting, etc, in game, because those things exist in game and are things about which they are experts. So, do you invent jargon that translates, or do you force your players to linguistically dance around those terms, or do you ignore the realities of the game world and pretend that there aren't terms for these things in the game world?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7940775, member: 6704184"] Okay, what does a conversation about resting and resources look like in your games? In my games, the above is fine, because we all know that the characters are saying things that makes sense to them in the game world. There is a name for spell slots, and for channel divinity, etc, and the things that are more nebulous, there are words like health, vitality, etc, but because it gives more clarity, we just use the game terms for most of it. Even out of character, the barbarian player wouldn't be likely to say, "i can still rage 2 times today". They would just say, "I haven't raged today, and I've taken no damage, so I'm fine." [spoiler=tangential rant about resting and PCs that complain about resting]But also, most people wouldn't insist on not taking an hour rest just because they aren't tired. People need to eat, expel waste in a safe place, etc, and it's useful to take some time to check your gear and the like. What's more, entirely in character, if your companions have limited resources that they can regain by taking an hour's rest, and there isn't significant pressure to not rest, I'd be worried that a character that insists on not resting is being played in an unrealistically, or perhaps realistically but still disruptively, antagonistic manner. The wizard regaining a few spell castings for the day makes the group more effective. The fighter taking a breather so that they can then fight at full efficacy again because they've expending a lot of energy in the last couple fights makes the group more effective. The cleric saying, "hey, I'd rather spend an hour resting and eating and get some water, than spend my spell power healing you, when I can instead just save that spell power for when you get hit really hard and need divine healing to stay alive", is not something that any thinking creature, even an int 6 barbarian, ignores. Now, the fighter (being tactically smart if they're a battlemaster) or someone else might say, "we may need to rest, but can we afford to? Can the folk of Waymeet afford for us to rest?" and that's a whole other conversation. [/spoiler] The cleric and wizard might say "spell power" isntead of spell slots in a lot of cases, but there absolutely has to be some [I]in world jargon[/I] for a spell slot of a given level. The wizard and cleric can talk about spell slots, upcasting, etc, in game, because those things exist in game and are things about which they are experts. So, do you invent jargon that translates, or do you force your players to linguistically dance around those terms, or do you ignore the realities of the game world and pretend that there aren't terms for these things in the game world? [/QUOTE]
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