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General Tabletop Discussion
*Dungeons & Dragons
Wish: additional 9th level slot
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<blockquote data-quote="Ace" data-source="post: 7944143" data-attributes="member: 944"><p>GM's who feel the need to twist the wish spell, not including demon or djinn wishes of course, really ought to ban the wish and spell entirely from the game. This way they don't have to be opposed to the players or act as opposition and can get back to the more neutral arbiter role of judge or dungeon master which IMO here works better for lasting fun.</p><p></p><p>Truth be known the way people tend to play D&D it probably should be level capped like B/X and most of the troublesome spells removed anyway. Far too many DM's lack the mastery to handle high level play and while they could get that mastery, the interest isn't there.</p><p></p><p>5E headed in the right direction trying to create a D&D where the content gets used instead of just read but it seems the high level stuff isn't much in use and could be replaced by stuff people actually will use.</p><p></p><p>Heck I suspect something like the<a href="https://www.enworld.org/threads/e6-the-game-inside-d-d.206323/" target="_blank"> old Epic 6 D&D third variant</a> is better suited to real play than high level D&D. The players will have a chance to use most of the stuff they have and DM's will have a much less steep learning curve.</p><p></p><p>Its not really D&D without those high level options but if very few are using them, why bother with them?</p></blockquote><p></p>
[QUOTE="Ace, post: 7944143, member: 944"] GM's who feel the need to twist the wish spell, not including demon or djinn wishes of course, really ought to ban the wish and spell entirely from the game. This way they don't have to be opposed to the players or act as opposition and can get back to the more neutral arbiter role of judge or dungeon master which IMO here works better for lasting fun. Truth be known the way people tend to play D&D it probably should be level capped like B/X and most of the troublesome spells removed anyway. Far too many DM's lack the mastery to handle high level play and while they could get that mastery, the interest isn't there. 5E headed in the right direction trying to create a D&D where the content gets used instead of just read but it seems the high level stuff isn't much in use and could be replaced by stuff people actually will use. Heck I suspect something like the[URL='https://www.enworld.org/threads/e6-the-game-inside-d-d.206323/'] old Epic 6 D&D third variant[/URL] is better suited to real play than high level D&D. The players will have a chance to use most of the stuff they have and DM's will have a much less steep learning curve. Its not really D&D without those high level options but if very few are using them, why bother with them? [/QUOTE]
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Wish: additional 9th level slot
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