Wish Spells

Marcus_DeSade

First Post
What are some of the best uses you've made of the wish spell (or ring)? My DM has a very bad habit of making wish spells have a detrimental effect on his PCs. For this reason each wish must be carefully worded.
 

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Are you still playing 2e? In 3e and 3.5e, Wish was reworked in order to make it safer to cast, but limited in scope. Casting Limited Wish, you can do the following without worrying about anything backfiring:

SRD said:
Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell is not of a school prohibited to you.

Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.

Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.

Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.

Undo the harmful effects of many spells, such as geas/quest or insanity.

Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a –7 penalty on its next saving throw.

For Wish, your limits expand to:

SRD said:
Duplicate any wizard or sorcerer spell of 8th level or lower, provided the spell is not of a school prohibited to you.

Duplicate any other spell of 6th level or lower, provided the spell is not of a school prohibited to you.

Duplicate any wizard or sorcerer spell of 7th level or lower even if it’s of a prohibited school.

Duplicate any other spell of 5th level or lower even if it’s of a prohibited school.

Undo the harmful effects of many other spells, such as geas/quest or insanity.

Create a nonmagical item of up to 25,000 gp in value.

Create a magic item, or add to the powers of an existing magic item.

Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.

Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish. A wish can never restore the experience point loss from casting a spell or the level or Constitution loss from being raised from the dead.

Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes, one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from losing an experience level.

Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.

Undo misfortune. A wish can undo a single recent event. The wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish could undo an opponent’s successful save, a foe’s successful critical hit (either the attack roll or the critical roll), a friend’s failed save, and so on. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.

I've always ruled that both Wish and Limited Wish can attempt to produce ANY effect at all, but if you overstep the boundaries specified above, THEN you get a Monkey's Paw situation. But within those limits, by the Rules As Written, you should be completely safe.
 

Hmm....starting out my planeshifter in our Epic(25th level) game, he allowed me as many wishes as I wanted, so long as I wrote out what I wanted....the best ones i got away with so far are these...although I dont recall the exact wording....

Triple the size of my demiplane(created at 10th level planeshifter).

Allow me to have pinpoint accuracy with any and all planeshifting spells or abilities.

The others were all to increase stats....he didnt charge me XP, he just said I could make as many as I wanted so long as I wrote out the wordings for him...this way he could screw it up if I worded something wrong...but he said as far as I know, everything worked perfectly. :)
 

The best wish i ever made, AD&D, wish ruled in the DM's terms as "you usurp the power of the gods and bend it to your will"-i.e. all powerful, provided the DM can't find a loophole. DM's only stipulation was that the wish had to be a single sentence without using the word 'and' or anything to that effect..which led me to write up a 250 word wish, all one gramatically correct sentence without using the word 'and', which crafted a kingdom of elves that worhsipped (and had worshipped for generations) god-spirits in the form of 3 mountains that resembled the perfect image of me and my party. For the elves a massive and ancient forest was created, perfectly defendable, with its own clean water source and ample game, natural fey inhabitants and unicorns to aid in the preservation of the elves and their forest, and an intensely magical field in the center of the forest that gave the elves knowledge of magic. The best part was the DM looked over the wish for 4 hours and couldnt' find a loophole, except to add in a few tribes of orcs and a green dragon that harrassed the woodland creatures from time to time (the dragon we promptly butchered).
 

Fieari (but I welcome the input of others): I was looking around and I thought I might make a wish for a particular item i've heard of online. This is its descriptor:

Bracers of Amplitude

If worn by Sor/Wiz it, adds 2d8 of damage to creatures taking damage from Holy/Unholy/Fire/Electricity. Allows wearer to cast one spell 6th level or above every 2 days of game play. For every spell level above caster's current the caster must take either a -4 per level on Concentration or roll a Will save.

Adds a +5 strength bonus to warrior classes, True Strike.


Is this item worth it or not?

Orichin: I may have to get you to help me word a wish sometime that sounds like an incredible wish you made.
 
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