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Witch Elf Character (inspired by mini)
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<blockquote data-quote="cynn78" data-source="post: 7237518" data-attributes="member: 48337"><p>Since you mentioned miniatures, I'm assuming the conversion is coming from actual Warhammer and not Warhammer Online or Total War: Warhammer II</p><p></p><p>Looking at Army Book: Dark Elves page 50</p><p></p><p>Witch Elf</p><p>Move: 5</p><p>Weapon Skill: 4</p><p>Ballistic Skill: 4</p><p>Strength: 4</p><p>Toughness: 3</p><p>Initiative: 6</p><p>Attacks: 1</p><p>Leadership: 8</p><p></p><p>Special Rules:</p><p>Eternal Hatred: Hate all opposing enemies (can reroll missed close combat attack on first round and must pursue fleeing enemies), if fighting Ulthuan elves gain ability to reroll missed close combat attacks each round. Hate also applies to mounts as long as the rider still lives.</p><p>Frenzy: +1 attack in close combat, at end of charge phase if any enemy is within range of a frenzied unit, the frenzied unit must attack it. if there are multiple in range, the controlling player picks which target to attack.</p><p>Khainite: uterrly dedicated to Khaine. merciless killers that have no qualms about shedding Dark Elf blood as much as any other kind. distrusted. can only be in units with other Khainites.</p><p>Poisoned Attacks: wound target if score an unmodified 6 during shooting and/or close combat phase</p><p></p><p>The Witch Elves drive themselves into an ecstatic fervor during their brutal ceremonies as they rip hearts from chests and fling them into iron brazers, daub runes of Khaine onto their bodies from their victim's blood and decorate the altars of their bloodthirsty master with bones and entrails. they are no less vicious in battle. they are the most cruel of all the Dark Elves, and the most bloodthirsty. Before battle, Witch Elves drink blood laced with poisonous herbs, which drives them into a frenzy of bloodlust. they do not carry shields, caring nothing for their own protection, and are armed with sharp swords and long knives whose edges are dipped in venom. once battle begins, the Witch Elves hurl themselves at their foes, ripping apart their enemies with a storm of poisoned blades. Those foes unfortunate enough not to succumb to their wounds are rounded up by the Witch Elves after the battle is over. these poor souls are torn apart in victory celebrations, their murder used as grateful libations to the Lord of Murder.</p><p></p><p>Some thoughts:</p><p>Eternal Hatred, Frenzy and Khainite (flavor text) land squarely in Barbarian: Berserker. perhaps Ranger favored enemy: elf</p><p>I like Two-Weapon fighting and increased Critical of Fighter: Champion</p><p>not really seeing a need for Rogue here at all. Yes, AoR made Witch Elves more like WoW Rogues. so if you prefer that. then sure.</p><p>Poison is as was mentioned before, just a general thing, not aware of any class / archetype that capitalizes on this. perhaps try to convert other items from warhammer to really make this more useful.</p><p></p><p>Race: some elf. perhaps Eladrin for Misty Step.</p><p>stats: DEX, STR with that said. perhaps 1 level monk (and maybe 1 ranger), Barbarian up to at least Mindless Rage, Fighter the rest.</p><p></p><p>Potentials Feats for conversion:</p><p>Dual Wielder</p><p>Mage Slayer</p><p>Mobile</p><p>Savage Attacker</p></blockquote><p></p>
[QUOTE="cynn78, post: 7237518, member: 48337"] Since you mentioned miniatures, I'm assuming the conversion is coming from actual Warhammer and not Warhammer Online or Total War: Warhammer II Looking at Army Book: Dark Elves page 50 Witch Elf Move: 5 Weapon Skill: 4 Ballistic Skill: 4 Strength: 4 Toughness: 3 Initiative: 6 Attacks: 1 Leadership: 8 Special Rules: Eternal Hatred: Hate all opposing enemies (can reroll missed close combat attack on first round and must pursue fleeing enemies), if fighting Ulthuan elves gain ability to reroll missed close combat attacks each round. Hate also applies to mounts as long as the rider still lives. Frenzy: +1 attack in close combat, at end of charge phase if any enemy is within range of a frenzied unit, the frenzied unit must attack it. if there are multiple in range, the controlling player picks which target to attack. Khainite: uterrly dedicated to Khaine. merciless killers that have no qualms about shedding Dark Elf blood as much as any other kind. distrusted. can only be in units with other Khainites. Poisoned Attacks: wound target if score an unmodified 6 during shooting and/or close combat phase The Witch Elves drive themselves into an ecstatic fervor during their brutal ceremonies as they rip hearts from chests and fling them into iron brazers, daub runes of Khaine onto their bodies from their victim's blood and decorate the altars of their bloodthirsty master with bones and entrails. they are no less vicious in battle. they are the most cruel of all the Dark Elves, and the most bloodthirsty. Before battle, Witch Elves drink blood laced with poisonous herbs, which drives them into a frenzy of bloodlust. they do not carry shields, caring nothing for their own protection, and are armed with sharp swords and long knives whose edges are dipped in venom. once battle begins, the Witch Elves hurl themselves at their foes, ripping apart their enemies with a storm of poisoned blades. Those foes unfortunate enough not to succumb to their wounds are rounded up by the Witch Elves after the battle is over. these poor souls are torn apart in victory celebrations, their murder used as grateful libations to the Lord of Murder. Some thoughts: Eternal Hatred, Frenzy and Khainite (flavor text) land squarely in Barbarian: Berserker. perhaps Ranger favored enemy: elf I like Two-Weapon fighting and increased Critical of Fighter: Champion not really seeing a need for Rogue here at all. Yes, AoR made Witch Elves more like WoW Rogues. so if you prefer that. then sure. Poison is as was mentioned before, just a general thing, not aware of any class / archetype that capitalizes on this. perhaps try to convert other items from warhammer to really make this more useful. Race: some elf. perhaps Eladrin for Misty Step. stats: DEX, STR with that said. perhaps 1 level monk (and maybe 1 ranger), Barbarian up to at least Mindless Rage, Fighter the rest. Potentials Feats for conversion: Dual Wielder Mage Slayer Mobile Savage Attacker [/QUOTE]
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