Nemesis Destiny
Adventurer
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Some of the material in this chapter is for use with classes found in other books. The barbarian and the bard appear in Player's Handbook 2, the druid appears in Player's Handbook 2 and Heroes of the Forgotten Kingdoms, and the wizard material is for use with either the Player's Handbook or Heroes of the Fallen Lands.
Chapter 3 of Heroes of the Feywild includes the following material:
New powers for the barbarian, as well as alternate class features for the berserker subclass.
New powers for the bard, as well as alternate class features for the skald subclass.
New powers for the druid, as well as alternate class features for the protector subclass.
New powers for the wizard, as well as alternate class features for the witch subclass.
Awesome, a built-in reason not to become an adventurer!Witches are solitary by nature, requiring little arcane instruction beyond the teachings of their familiar, and most prefer to keep their craft secret lest they be targeted by witch hunters.
But, hey, every wizard can poach their powers at leastAwesome, a built-in reason not to become an adventurer!
The biggest news is this:
"O NOES WE WILL NEVAR SEE SUPORT FOR PBH2 AEDU CLASSES! MAH HPB2 IS OBSOLETED!"
-O
Note the rangeHaven't read the full article yet, but that Witch At will is very, very powerful. Prone+Slide+target cannot make OA's until the next round? Wow! Grant CA to everyone else, stop the target from moving next round and make it so that monkey piling a target costs nothing.
Isn't that a tad overpowered?