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<blockquote data-quote="I'm A Banana" data-source="post: 5714339" data-attributes="member: 2067"><p>The Witch is nice, but sweet hippie jeebus, why is this thing not a Warlock subclass? What, Wizards needed moar? Charm and dread and pacts with otherworldly powers is not a Warlock thing? They don't use Charisma? Methinks I need to rectify that IMC, let Witches choose Warlock powers (especially Feylock powers! Pact-sworn to hags!) instead of Wizard powers. I get that will probably make them less controller-y and more striker-y, but I also don't so much care. Especially if the powers included in the book are controllery, it shouldn't be hard for them to fill a controller role with a striker sub. From the three preview powers, they do look like quite nice controller powers. Give the witch those, + let it choose Warlock powers to fill the gaps, and let it run. </p><p></p><p>Aside from that <em>tremendous annoyance</em>, they look pretty OK, if mechanically indistinct from a Wizard (which makes swapping them out for Warlock stuff all the easier: "You gain every thing a warlock gains, but instead of a pact, you choose a Full Moon Coven or a New Moon Coven"). Good fluff. And I do like that they gave <em>Augury</em> as a power you can use during an extended rest, rather than a ritual, because that is the fix I've been proposing for years for rituals. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5714339, member: 2067"] The Witch is nice, but sweet hippie jeebus, why is this thing not a Warlock subclass? What, Wizards needed moar? Charm and dread and pacts with otherworldly powers is not a Warlock thing? They don't use Charisma? Methinks I need to rectify that IMC, let Witches choose Warlock powers (especially Feylock powers! Pact-sworn to hags!) instead of Wizard powers. I get that will probably make them less controller-y and more striker-y, but I also don't so much care. Especially if the powers included in the book are controllery, it shouldn't be hard for them to fill a controller role with a striker sub. From the three preview powers, they do look like quite nice controller powers. Give the witch those, + let it choose Warlock powers to fill the gaps, and let it run. Aside from that [I]tremendous annoyance[/I], they look pretty OK, if mechanically indistinct from a Wizard (which makes swapping them out for Warlock stuff all the easier: "You gain every thing a warlock gains, but instead of a pact, you choose a Full Moon Coven or a New Moon Coven"). Good fluff. And I do like that they gave [I]Augury[/I] as a power you can use during an extended rest, rather than a ritual, because that is the fix I've been proposing for years for rituals. :) [/QUOTE]
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