Remathilis
Legend
All threads go to pot whenever hp or alignment is brought into it.
Anybody who wishes to deny that 4e was a divisive edition that spawned lots of vehement arguments about it’s legitimacy and purpose, merely needs to take the microcosm of this very thread as evidence. We’ve had five years of this - thank goodness it’s coming to an end!
As I think you realise, one possible solution is to not describe wounds. But I don't think it's the only solution, which is good for you because you want to narrate wouds. I'll explain shortly.I don't like non-magical healing because I can't describe wounds (something that DM's are encouraged to do) and then retroactively undescribe them without my suspension of disbelief suffering.
DMs narrative: "The orc cuts you across the chest with his black blade. At the sight of your blood, the horde howls with excitement."
Warlord's mechanic: "Buck up camper!" (hit points return to max)
DM's narrative: "Uh..you feel better, turns out it was just a scratch...again."
The DM's error, in your example, is in his/her second statement.who says you can't be heroic while gravely wounded? Ignoring a serious injury while pushing yourself to your limits is heroic. Hit points are an abstraction, I know that. But that's a good thing, I can describe it any way I want. Saying that I can't describe a massive loss of hit points as a wound is just as silly as saying that hit points always represent blood spilled.
Thanks for the reply. The pacing bit I get, but not the mechanics bit. People use a variety of mecanics for social resolution (skill roll, skill challenge, free form = say yes/no, etc). Gygax in his DMG endorses multiple mechanics for finding secret doors (roll 1d6, describe twidding of knobs and manipulation of sconces, etc). But D&D has never really embraced multiple mechanic for resolving combat. I don't see why not - it solves so many problems! (4e comes close - minions and solos can be seen as variant combat resolution mechanics, but they are disguised as monster builds.)There is a few things. One is just pacing. In some ways an RPG is more like a story then a board game or a sporting event. In any movie or book, there are big moments and smaller ones, and one of the jobs of the smaller ones is to make the bigger ones more exciting.
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In terms of mechanics, no, I don't want to say for 3 orcs we use one system, and for 8 another.
I started posting to ENWorld less and less as those edition wars got hotter and hotter and it became increasingly clear that they would go on forever with no resolve, like an internet version of the Blood War.
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5e, to me, is at least an edition that I can work with. It's not going to displace my favorite, but it's at least one that doesn't feel like it's actively chasing me away from D&D the way 4e did.
All published RPGs are divisive, in the trivial sense that they divide the total population of RPGers into two groups - those who play the game in question, and those who don't. The oddity for me is why, given all the RPGs in the world that people don't play, so many non-4e players felt (and still seem to feel) compelled to explain not only that they don't play, but why they don't play, and why those who do play are making some sort of suboptimal aesthetic judgement (eg sacrificing "simulation" for "gamism").Anybody who wishes to deny that 4e was a divisive edition that spawned lots of vehement arguments about it’s legitimacy and purpose, merely needs to take the microcosm of this very thread as evidence. We’ve had five years of this - thank goodness it’s coming to an end!
I don't understand this evidence. I wasn't playing 3E, and I'm someone. I just didn't bomb every RPG forum on the internet with the reasons why I don't care for 3E.My evidence is that during 3e everyone was playing D&D.
All published RPGs are divisive, in the trivial sense that they divide the total population of RPGers into two groups - those who play the game in question, and those who don't. The oddity for me is why, given all the RPGs in the world that people don't play, so many non-4e players felt (and still seem to feel) compelled to explain not only that they don't play, but why they don't play, and why those who do play are making some sort of suboptimal aesthetic judgement (eg sacrificing "simulation" for "gamism").
Here's another way to look at it: for the edition wars to stop, either one side has to stop posting their attacks upon 4e, or the other side has to stop playing 4e and posting about it. It seems to me that only one of those states of affairs is a reasonable one to expect. (And I don't see any parallel, however metaphorical, to the Blood War. Me playing a game I enjoy, and posting about it, is not an attack upon anyone else.)
I don't understand this evidence. I wasn't playing 3E, and I'm someone. I just didn't bomb every RPG forum on the internet with the reasons why I don't care for 3E.