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Community
General Tabletop Discussion
*Dungeons & Dragons
With Weapon Mastery likely making it in, do you want optional exotic weapons and exotic weapon masteries?
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<blockquote data-quote="CreamCloud0" data-source="post: 9069343" data-attributes="member: 7034710"><p>i know in weapon design the heavy property is usually treated as a 'negative trait', but, for all non-small users of heavy weapons it seems to me like it actually serves instead as a boon for them as it comes with no other restrictions IIRC and enables the use of the Great Weapon Master feat's -5/+10 which is one of the most powerful abilities available for most melee weapon users.</p><p></p><p>edit: it's for this reason i think heavy should actually be revised as a variable STR requirement, it wouldn't exclude the small species from the better weapons and should even be put on some of the simple weapons(club, greatclub and mace probably)(no heavy weapons are also simple weapons but sharpshooter GWM's ranged equivilant works perfectly fine with simple ranged weapons).</p><p>edit edit: i could actually see GWM being relegated to work on the two-handed and versatile properties(GWM requirements needs you to be wielding a weapon two handed say), heavy doesn't work with it but remains changed to a STR requirement.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9069343, member: 7034710"] i know in weapon design the heavy property is usually treated as a 'negative trait', but, for all non-small users of heavy weapons it seems to me like it actually serves instead as a boon for them as it comes with no other restrictions IIRC and enables the use of the Great Weapon Master feat's -5/+10 which is one of the most powerful abilities available for most melee weapon users. edit: it's for this reason i think heavy should actually be revised as a variable STR requirement, it wouldn't exclude the small species from the better weapons and should even be put on some of the simple weapons(club, greatclub and mace probably)(no heavy weapons are also simple weapons but sharpshooter GWM's ranged equivilant works perfectly fine with simple ranged weapons). edit edit: i could actually see GWM being relegated to work on the two-handed and versatile properties(GWM requirements needs you to be wielding a weapon two handed say), heavy doesn't work with it but remains changed to a STR requirement. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
With Weapon Mastery likely making it in, do you want optional exotic weapons and exotic weapon masteries?
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