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General Tabletop Discussion
*Dungeons & Dragons
With Weapon Mastery likely making it in, do you want optional exotic weapons and exotic weapon masteries?
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<blockquote data-quote="CreamCloud0" data-source="post: 9070030" data-attributes="member: 7034710"><p>i mean, who's to say that all boomerangs in DnD aren't passively enchanted through their inherent creation to have the returning property? like if it doesn't return then you failed to make a boomerang you just made a bent stick.</p><p></p><p>yeah, i'd like exotic weapons to inherently offer a unique/different fighting style to standard weapons, the introduction of weapon masteries manages to blur the line for me a little (in a good way) between what ordinary weapons are capable of and exotic ones, when weapons were basically just beatsticks with an attacking stat, a damage die and a range weapons that could push or pull or trip or slow opponents would be good candidates for exotic weapons, now that we seem to be having that as standard i'd like to see exotic weapons go a little wild with their combinations of properties and extra effects, enough to justify 'investing in this weapon specifically' as an actual meaningful customisation choice for your character, not just them being the powergamer's greatsword+ or whatever.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9070030, member: 7034710"] i mean, who's to say that all boomerangs in DnD aren't passively enchanted through their inherent creation to have the returning property? like if it doesn't return then you failed to make a boomerang you just made a bent stick. yeah, i'd like exotic weapons to inherently offer a unique/different fighting style to standard weapons, the introduction of weapon masteries manages to blur the line for me a little (in a good way) between what ordinary weapons are capable of and exotic ones, when weapons were basically just beatsticks with an attacking stat, a damage die and a range weapons that could push or pull or trip or slow opponents would be good candidates for exotic weapons, now that we seem to be having that as standard i'd like to see exotic weapons go a little wild with their combinations of properties and extra effects, enough to justify 'investing in this weapon specifically' as an actual meaningful customisation choice for your character, not just them being the powergamer's greatsword+ or whatever. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
With Weapon Mastery likely making it in, do you want optional exotic weapons and exotic weapon masteries?
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