evilbob
Adventurer
My friend TYPO5478 originally came up with this idea, but I do not see where anyone has posted it yet, so:
Does anyone see any big problems with withdrawing as a standard action? This was the end result of a discussion on the D&D Rules thread, and honestly I am liking the idea. The main line of reasoning is that "withdrawing" as an action makes little "sense," but it is a very important game mechanic. Would it help (and make more sense) if it were only a standard action (and thusly you could only move up to your speed and not double your speed)? And more importantly, would this become too powerful?
It seems like the creators decided that it needed a big penalty, and made it a full-round action: but I think there's not much that you can really do during a single move action that would unbalance this. And, if it needed more tweaking, it could cut your speed in half for the withdraw action only, or some other such condition. Other thoughts, suggestions?
Does anyone see any big problems with withdrawing as a standard action? This was the end result of a discussion on the D&D Rules thread, and honestly I am liking the idea. The main line of reasoning is that "withdrawing" as an action makes little "sense," but it is a very important game mechanic. Would it help (and make more sense) if it were only a standard action (and thusly you could only move up to your speed and not double your speed)? And more importantly, would this become too powerful?
It seems like the creators decided that it needed a big penalty, and made it a full-round action: but I think there's not much that you can really do during a single move action that would unbalance this. And, if it needed more tweaking, it could cut your speed in half for the withdraw action only, or some other such condition. Other thoughts, suggestions?