Eluvan said:But... why would anyone use that? It's just a nerfed longsword. What is the purpose of its existence?
Eluvan said:I'm all for flavour - whihc is why I don't like it to be penalised by a statistical disadvantage. If you want a cutlass to be basically a longsword, then use the stats for a longsword. Personally I'd be more inclined to make it identical to a rapier, but do slashing damage. Some people might object to that, in which case I'd probably just make do with the stats a rapier, and describe my character as slashing with the sword even though technically it does piercing damage.
Snapdragyn said:Edit: THANK YOU, Mr. Brunner! Whee, duel-cutlass-wielding bard/rogue/swashbuckler/warchanter -- AAARGH in the key of G-major as he wardances around the tavern!
Mark Plemmons said:Flavor is more important to some people than others, and to some campaign settings more than others. Personally, I feel that it's almost never about the stats. After all, if that were the case everyone would always get the weapon that deals the most damage.![]()
Eluvan said:I agree, it's not about the stats; but the fact remains that it seems stupid to make players choose between power or flavour. That encourages power playing with no regard for roleplaying and style, and also ensures that any good roleplayers will be even weaker than the power players in their group than they normally would be. Why not just apply flavour to things that fit in well with the established ruleset, rather than making a whole, less powerful range of equipment that you have to use if you want flavour?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.