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<blockquote data-quote="Elder-Basilisk" data-source="post: 72953" data-attributes="member: 3146"><p>Well, it does keep you from effectively using mighty composite bows which are the best ranged weapons in the game. Depending upon your DM, he might enforce strength penalties to damage with regular bows too. So the low strength keeps you from using a superior class of missile weapons (with which you're proficient as an elf).</p><p></p><p></p><p></p><p>In order to use a wand, the spell has to be on your spell list. So, you're right: it's impossible to use a wand of Divine Power without multiclassing (or somehow picking up Use Magic Device--a Loremaster can do that).</p><p></p><p></p><p></p><p>1. Evocation is not too much of a sacrifice for a transmuter. With spells like Haste, Slow, Blindness/Deafness, Glitterdust, Burning Hands, Evards Black Tentacles, Wail of the Banshee, Phantasmal Killer, and Disintegrate at your disposal, you can still pack a lot of arcane punch if you want to.</p><p></p><p>2. Improved Invisibility is particularly good as defense for an archer--they won't automatically know your square like they would with a melee attack. Otiliuke's Freezing Sphere is a pretty good and versatile touch attack spell. It's not as good as Cone of Cold or Chain Lightning, but you can't cast evocations and it's useful against creatures with good fort saves (unlike disintegrate). Ice Knife is a very good second level area effect touch attack in Tome and Blood. Enervation is supposed to be a good ranged touch attack as well. Although you probably wouldn't want to keep it prepared, Dimensional Anchor is another useful ranged touch spell.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 72953, member: 3146"] Well, it does keep you from effectively using mighty composite bows which are the best ranged weapons in the game. Depending upon your DM, he might enforce strength penalties to damage with regular bows too. So the low strength keeps you from using a superior class of missile weapons (with which you're proficient as an elf). In order to use a wand, the spell has to be on your spell list. So, you're right: it's impossible to use a wand of Divine Power without multiclassing (or somehow picking up Use Magic Device--a Loremaster can do that). 1. Evocation is not too much of a sacrifice for a transmuter. With spells like Haste, Slow, Blindness/Deafness, Glitterdust, Burning Hands, Evards Black Tentacles, Wail of the Banshee, Phantasmal Killer, and Disintegrate at your disposal, you can still pack a lot of arcane punch if you want to. 2. Improved Invisibility is particularly good as defense for an archer--they won't automatically know your square like they would with a melee attack. Otiliuke's Freezing Sphere is a pretty good and versatile touch attack spell. It's not as good as Cone of Cold or Chain Lightning, but you can't cast evocations and it's useful against creatures with good fort saves (unlike disintegrate). Ice Knife is a very good second level area effect touch attack in Tome and Blood. Enervation is supposed to be a good ranged touch attack as well. Although you probably wouldn't want to keep it prepared, Dimensional Anchor is another useful ranged touch spell. [/QUOTE]
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