Wizard daily power question

Maybe a good house rule would be to make Expanded Spellbook apply to utility spells, and not daily attack powers.
Eh. It utterly sucks as written. If it gave extra picks for both Daily attack and Utility spells, it might actually be worth a feat.

Cheers, -- N
 

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Eh. It utterly sucks as written. If it gave extra picks for both Daily attack and Utility spells, it might actually be worth a feat.

Cheers, -- N

What?! It's utterly awesome! Well, maybe not for wizards, but it allows a second Utility for any arcane class!

PS
 


Eh. It utterly sucks as written. If it gave extra picks for both Daily attack and Utility spells, it might actually be worth a feat.

Cheers, -- N

If it did just utility spells it would still be a lot cooler. There are plenty of times when a particular wizard utility would be useful and then next day not.
 

What?! It's utterly awesome! Well, maybe not for wizards, but it allows a second Utility for any arcane class!
Turtlejay has the right of it: I was referring to the feat (which sucks).

The staff is all kinds of cool.

If it did just utility spells it would still be a lot cooler. There are plenty of times when a particular wizard utility would be useful and then next day not.
Agreed just Utility spells would actually be worth taking -- all I'm saying is that it could do both and still be well within the bounds of normal feat power.

EDIT: Also, IMHO it'd be less confusing, because you could just say: "all those places where you had two spells to choose from during an extended rest? yeah, now you got three."

Cheers, -- N
 

I still don't think the Feat sucks, but I do think you need to play a certain type of wizard to benefit from it much at all. We have a Tome of Readiness Wizard (well, it's his second implement) who has the feat, and Improved Tome of Readiness. He also has a Foe Stone.

Thus, he is able to swap out attack spells "on the fly" as it were, and can also find out any vulnerabilities that a particular monster has. By having a broader choice of damage types and conditions, an ability to swap them on occasion, and the knowledge of when to do so, he seems pretty useful.

However, I do think the feat could be more useful in general, without anyone complaining. Furthermore, since you have more attack powers, you also get a little less practice with any particular one, so it doesn't even help as much in this 'edge case'. I still don't think it sucks, per se, but it is definitely 'second tier'.
 

This is my experience as well.

In theory, you have increased versatility. In practice, you usually pick your feats/items based on a set of predominant attack powers, and the other ones become less useful. I built a thunder/lightning wizard, and never swapped out my attack powers.

Oh, I've noticed occasions when it was rather useful. For instance, Stinking Cloud is a really awesome Daily... but not if you're going up against undead and their standard poison immunity. And being able to switch to fire-based dailies when going up against trolls was nice. However, being able to switch between two Dailies for each slot is enough for that sort of thing; I don't need three choices.
 

I would have not had an Expanded Spellbook feat, but instead, have a feat that basically worked like the Tome of Readiness.

You can "memorize" both Daily spells, and cast either one, but as soon as you cast one, then the other Daily is blocked out for that day.

Its kind of like how the Cleric has those two encounter spells (I forget their names) where the Cleric gets both, but once they cast one, the other one is also used up for the day (I think one gives a saving throw or a bonus, and the other one adds bonus damage to an attack)...
 

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