Halivar
First Post
I'm running a campaign where none of the players opted for an arcane spellcaster, so I decided to provide an NPC wizard to help them along.
Since the campaign is heavily themed with undead, I figured I'd add some flavor to the campaign by introducing a wizard with the ghost template to travel with them. This immediately introduced some problems:
1) Ghosts don't sleep. How do they prepare spells?
2) Ghosts can't carry material components.
3) How does a ghost write in their spellbook?
I simplified some of it by saying his spellbook and material components were kept in ethereal form by his spirit. He can use mater... err... ethereal components like normal, and can affect the ethereal copy of his spellbook (i.e. by writing new spells in it). As a DM ruling, I simply stated that he must spend 8 hours unmanifested before he can prepare new spells.
New questions arise:
1) If he uses "ethereal" components, should his spells be allowed to affect the material plane, even if he's manifested?
2) How can he acquire new equipment? There are ethereal weapons. What do you think is an appropriate way to make anything "ethereal" in the sense that he can use it? Ethereal jaunt and hand him stuff maybe?
I haven't involved him too much in the campaign heretofore, so I can change stuff on advice, but these issues are going to come up as I involve him more.
Any ideas? Am I missing any other possible issues?
Since the campaign is heavily themed with undead, I figured I'd add some flavor to the campaign by introducing a wizard with the ghost template to travel with them. This immediately introduced some problems:
1) Ghosts don't sleep. How do they prepare spells?
2) Ghosts can't carry material components.
3) How does a ghost write in their spellbook?
I simplified some of it by saying his spellbook and material components were kept in ethereal form by his spirit. He can use mater... err... ethereal components like normal, and can affect the ethereal copy of his spellbook (i.e. by writing new spells in it). As a DM ruling, I simply stated that he must spend 8 hours unmanifested before he can prepare new spells.
New questions arise:
1) If he uses "ethereal" components, should his spells be allowed to affect the material plane, even if he's manifested?
2) How can he acquire new equipment? There are ethereal weapons. What do you think is an appropriate way to make anything "ethereal" in the sense that he can use it? Ethereal jaunt and hand him stuff maybe?
I haven't involved him too much in the campaign heretofore, so I can change stuff on advice, but these issues are going to come up as I involve him more.
Any ideas? Am I missing any other possible issues?