Jon Potter
First Post
After the success of my one-shot all-dwarf game at my local game day, I've decided to try a similar formula for the next game day, this time with all elves. It'll be a 3.5 game. My character builds for the games are heavily influenced by Badaxe Games' Heroes of High Favor series, so it multi-class builds with the race's favored class. With the dwarf game it was mostly Fighter2/Other Class 3 across the board and it worked out really well.
Because I know fighters, how to play them, and what makes them fun to play
But I don't know wizards that well, which is a major stumbling block for the elf game. I realize that I've already crippled the characters' spellcasting ability with the multi-class builds, but those builds are the central conceit of the one-shot (and since I'm designing the adventure around the characters, I remain optimistic about their viability).
So how can I make each character unique and fun to play when the majority of the group has a similar skill set? I envision the first player saying, "I cast Magic Missile." followed by a refrain of "Me too!" as we go around the initiative order. And that's not what I want. I want each character to fill a different role with his/her spells.
I need some major help with spell lists, to make that happen. Any would be appreciated!
I have:
Wizard 2/Swashbuckler 3 (built with an eye toward Bladesinger)
Wizard 2/Rogue 3 (built with Arcane Trickster in mind)
Specialist Wizard 3/Master Specialist 2 (the only full caster - and I can't even decide what his Specialization should be)
Rounding out the group (if you can call this group "rounded") is a 1/2 elf factotum, a sprite druid, and an elven archivist. But really, it's the three arcane casters above that have me worried.
Help.
Because I know fighters, how to play them, and what makes them fun to play
But I don't know wizards that well, which is a major stumbling block for the elf game. I realize that I've already crippled the characters' spellcasting ability with the multi-class builds, but those builds are the central conceit of the one-shot (and since I'm designing the adventure around the characters, I remain optimistic about their viability).
So how can I make each character unique and fun to play when the majority of the group has a similar skill set? I envision the first player saying, "I cast Magic Missile." followed by a refrain of "Me too!" as we go around the initiative order. And that's not what I want. I want each character to fill a different role with his/her spells.
I need some major help with spell lists, to make that happen. Any would be appreciated!
I have:
Wizard 2/Swashbuckler 3 (built with an eye toward Bladesinger)
Wizard 2/Rogue 3 (built with Arcane Trickster in mind)
Specialist Wizard 3/Master Specialist 2 (the only full caster - and I can't even decide what his Specialization should be)
Rounding out the group (if you can call this group "rounded") is a 1/2 elf factotum, a sprite druid, and an elven archivist. But really, it's the three arcane casters above that have me worried.
Help.