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Wizard or Sorcerer?
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<blockquote data-quote="Djeta Thernadier" data-source="post: 1456481" data-attributes="member: 12043"><p>Ditto. You may not get as powerful as fast, but overall I prefer developing a sorcerer over time. I play 2 sorcerers, one has a few levels of bard, and is your standard sorcerer with a good mix of spells, and a mostly useless familiar. But she's fun. She has a really detailed history, family and when she's not adventuring she's a D&D equivalent of an antiques dealer. She mostly uses her spells in combat but sometimes for fun, or to entertain people as part of her performing.</p><p></p><p>The other one is a childlike gnome illusionist. I did not give her any offensive or defensive spells on purpose. She grew up quite priveledged in her village , and really had no need for fighting/defense. So she never realized she could use any spells for combat. Now as she goes along, her new spells will be a little tougher as she reaches deep within herself and tries to find the ability to do things like cast magic missle (a spell she does not have at the moment) because as she grows up on the road she will realize she needs these things.</p><p></p><p>I just feel like I couldn't do that with a wizard, although I know some people do. Maybe it's because I played a sorcerer before playing a character who had to pick spells each day (a druid). I like the sorcerers better.</p><p></p><p>But like everything, alot depends on what your group is into.</p></blockquote><p></p>
[QUOTE="Djeta Thernadier, post: 1456481, member: 12043"] Ditto. You may not get as powerful as fast, but overall I prefer developing a sorcerer over time. I play 2 sorcerers, one has a few levels of bard, and is your standard sorcerer with a good mix of spells, and a mostly useless familiar. But she's fun. She has a really detailed history, family and when she's not adventuring she's a D&D equivalent of an antiques dealer. She mostly uses her spells in combat but sometimes for fun, or to entertain people as part of her performing. The other one is a childlike gnome illusionist. I did not give her any offensive or defensive spells on purpose. She grew up quite priveledged in her village , and really had no need for fighting/defense. So she never realized she could use any spells for combat. Now as she goes along, her new spells will be a little tougher as she reaches deep within herself and tries to find the ability to do things like cast magic missle (a spell she does not have at the moment) because as she grows up on the road she will realize she needs these things. I just feel like I couldn't do that with a wizard, although I know some people do. Maybe it's because I played a sorcerer before playing a character who had to pick spells each day (a druid). I like the sorcerers better. But like everything, alot depends on what your group is into. [/QUOTE]
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