Wizard PC dies, returns as Invoker

pemerton

Legend
In a recent session the players - playing their 15th level PCs - suffered their first PC death since 3rd level.

Having succeeded in a levelled-up version of Heathen - they killed Narrash and turned Jaryn back to the side of the righteous, using an interrupt to make sure that when he ripped out his amulet he didn't die - they were leaving the temple. This required fighting their way through the army of hobgoblins and Bane-ite cultists. I had statted up some hobgoblin phalanxes as 17th level gargantuan (4x4) swarms. They were facing 4 of those, plus about 40 minions of around 14th level or so - but with the advantage of terrain - the PCs were fighting their way down stairs into a ravine.

Of course, when they first broke out of the temple the PCs couldn't see all the forces arrayed against them - just two phalanxes in the ravine, and some Bane-ite rabble beyond them. They dealt with the first two phalanxes fairly handily, and it was only when the two additional phalanxes moved up from the army's camp that the PCs got a bit nervous. And at the same time they could see the rabble were chanting in an ecastatic frenzy, and managed to summon in one of Bane's angels of battle.

The angel immediately moved on the PC wizard on his flying carpet, and the wizard teleported (? - or something like that) away to take cover behind the dwarf fighter engaging one of the phalanxes. Unfortunately for the wizard the phalanx was able to swarm over the fighter and knock down the wizard (I had given them an encounter power "Rush: blast 4, level-appropriate damage, knock prone and then shift adjacent to any target").

When the prone wizard then tried to cast a spell to escape he took an opportunity attack that knocked him unconscious. And then the angel attacked with a storm of blades that picked up the wizard in its AoE, dropping him a couple of hp below negative bloodied.

The other PCs went on to defeat the hobgoblins and clean up the rabble, and flew back to civilisation riding the Phantom Steeds the wizard had summoned earlier.

Their arrival was triumphal, but tinged by tragedy as the body of their fallen comrade was carried to the temple of Bahamut by a cohort of dwarven NPCs chanting a low dirge (the PCs have a strong relationship with the dwarves of this town).

The patriarch of Bahamut promised to do his best to restore the soul of their fallen comrade. But that night, the PC ranger-cleric (of the Raven Queen) had a dream that revealed many immortals debating over the fate of the fallen wizard's soul - Erathis, Ioun, Bane and Kas - but no emissary of Bahamut was present. This degree of interest in the wizard's fate was not entirely unexpected - the PCs knew that the wizard was also an Acolyte of Divine Secrets (invoker multiclass) and a Divine Philosopher (invoker paragon path), in the service of Erathis, the Raven Queen, Ioun and perhaps also Vecna. But the PCs took the dream as a sign that some other means of resurrction might be needed, involving a god closer to the situation than Bahamut, and the PCs arranged for a friendly priestess of Ioun to be permitted into the temple (through the side door, so as not to embarass anyone!).

The PCs supplied her with a range of ritual components and religous bric-a-brac they had collected on their travels, and her prayers succeeded. The fallen wizard opened his eyes! But at the same time his complexion changed, taking on a bolder hue, and a mark on his face in the form of a stylised raven appeared. The sorcerer PC asked "Malstaph, is that you?" and the wizard replied "Malstaph - I remember that name."

Fully reborn, Malstaph the wizard is no longer a human but a deva. He has full recollection of his past lives and deaths, and his service to the gods has become his entire raison d'etre.

Mechanically, the PC has been rebuilt as a Deva Preservation Invoker (keeping stats the same but swapping INT and WIS - with the secondary stat getting a boost out of the shift from human to deva). Many feats have been spent to maintain the same skill selection as the old PC.

The old PC had a dragonling familiar. Unfortunately the dragon did not recover from his master's death - but the new PC has a book imp familiar instead, a "watcher" for Bane and Levistus sent as part of the agreement whereby Bane permitted the resurrection to take place at all. (The player wanted a book imp familiar. I wrote in the "watcher" clause. It lives in one of the character's ritual books.)

We haven't seen much of the invoker in action yet, but my impression so far is that it is probably a bit less versatile than the wizard, but perhaps packs a bit more punch. It will be interesting to see.

The player has also issued strict instruction to everyone at the table that his PC is not to be known as "Malstaph the White".
 

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[MENTION=42582]pemerton[/MENTION] Nice! How will you RP the book imp, is it a bit of comic relief? Also, was the character change your player's idea, your idea, or both?

I had a preserver invoker in my 4e campaign, and though it only went to 10th level I recall the invoked having some pretty cool powers that granted regeneration (?) to allies within a large burst. He added a lot to the group's survivability.

EDIT: Tried to XP you, but the XP system is still unconscious ;)
 
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was the character change your player's idea, your idea, or both?
The player wanted the change. He'd actually been drifting towards invoker for a while (eg with his paragon path) and the idea of rebuilding the PC as an invoker had been canvassed before. The conference of the gods to oversea his resurrection was my idea, but I don't think it caught any of the players especially by surprise - it fitted pretty naturally with what had come before.

How will you RP the book imp, is it a bit of comic relief?
The imp I'm not sure about yet. There will be some comic relief, but I don't think it will be limited to that.

Between 3rd and 11th level there was a regular imp in the service of Levistus that was a recurring NPC. And some tiefling NPCs serving Levistus also played a significant role at one point (these were the tieflings from Thunderspire Labyrinth's Well of Demons, if you know it). My use of Levistus is infuenced by the discussion in Worlds and Monsters. The idea I'm running with is that Levistus is allied with Bane, and both are concerned that Asmodeus's obsession with the Abyss runs the risk of releasing chaos onto the world, rather than keeping it in check.

This fits into the PCs through two main vectors: the wizard-turned-invoker PC is on a holy mission from Erathis to recover the Sceptre of Erathis (= Rod of 7 Parts - to date he has 3 parts) and restore Nerath (and order and civilisation more generally); and there is a drow chaos sorcerer Demonskin Adept who has symbols of the Queen of Chaos emblazoned on his demonskins, his face and the inside of his eyelids.

The NPC imp and tiefling came close to tempting the drow into a flirtation with diabolic power to try and take better control of the chaos, but the then wizard opposed them, on general moral grounds. But now he has a watcher - and (as another part of his ressurection deal) is even going to erect an altar to Bane - just at the same time that the drow is becoming less interested in controlling the chaos, and more interested in embracing it.

So I'm expecting to be able to do serious as well as comic stuff with the imp, even though I"m not sure yet what that will be.
 

having played an invoker (though not as long as i would like to have before he died) i wholeheartedly enjoy seeing an invoker being 'born' in the world. sounds like a fun scenario.

:)
 


How did your invoker die?

death by mutant goblin horde ...

(he done got skewered)


i mean, he survived the oatmeal-to-the-face assault by a blasphemer who would not change his ways back at the tavern, but then he just wasn't as resilient against pointed sticks....
 

Very cool! That's similar to what my friend did with his eladrin wizard when she got killed. She was sent back by Ioun (and some of her god friends) as a deva invoker to lead the party to information about a demonic uprising.
 

I like changing things up like that, from time to time. When my players finished up "Revenge of the Giants" I told them that their defeat of the BBEG was of sufficient effect, that it caused a subtle alteration in reality. (They could make up a new character, of another class and race, who was presumed to have taken part in the events of the new time-line but also retained his old memories). Three out of five took the option.
 

Very cool! That's similar to what my friend did with his eladrin wizard when she got killed. She was sent back by Ioun (and some of her god friends) as a deva invoker to lead the party to information about a demonic uprising.
Cool. I'm guessing that if my friend did it, and your friend did it, it's probably been done by others as well. Maybe devas should have been branded more explilcitly as a reincarnation option (a bit like revanents).

Out of interest, did your friend build the new PC to reflect the old one? My player did that as much as possible - same skills, same stats (but for a WIS/INT swap), and the wizard multi-class feat to give himself Thunderwave 1x/day to keep at least a bit of that wizardly feel. (And I gather in due course he is going to use another feat to get back Arcane Gate, which was his most-loved utility power.)

I like changing things up like that, from time to time. When my players finished up "Revenge of the Giants" I told them that their defeat of the BBEG was of sufficient effect, that it caused a subtle alteration in reality. (They could make up a new character, of another class and race, who was presumed to have taken part in the events of the new time-line but also retained his old memories). Three out of five took the option.
I've never quite done that.

The one time we had a TPK in the current campaign (at 3rd level) I gave the players the option of keeping their old PCs or starting new ones. All but one elected to keep their old PC. Of those, only one PC had actually died in the course of play (dropped below negative bloodied when caught in some friendly fire). The others were just down and making death saves.

So three PCs regained consciousness inside a goblin prison cell. In the cell was a stranger (the new PC of the player who wanted to swap). And they could smell the smell of roasting half elf (the goblins having decided to eat the old PC of the player who wanted to swap!).

The dead PC - a paladin of the Raven Queen - found himself regaining consciousness lying on a shaman's altar, having been sent back from death by his god.

Back in my viking hat days, I would never have been so flexible and open-ended about PC death. But the passage of time has taught me that it's more about making the death matter within the developing fiction of the campaign, then about making it a punishment for the player.
 

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