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*Pathfinder & Starfinder
Wizard PC dies, returns as Invoker
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<blockquote data-quote="pemerton" data-source="post: 5936195" data-attributes="member: 42582"><p>Cool. I'm guessing that if my friend did it, and your friend did it, it's probably been done by others as well. Maybe devas should have been branded more explilcitly as a reincarnation option (a bit like revanents).</p><p></p><p>Out of interest, did your friend build the new PC to reflect the old one? My player did that as much as possible - same skills, same stats (but for a WIS/INT swap), and the wizard multi-class feat to give himself Thunderwave 1x/day to keep at least a bit of that wizardly feel. (And I gather in due course he is going to use another feat to get back Arcane Gate, which was his most-loved utility power.)</p><p></p><p>I've never quite done that.</p><p></p><p>The one time we had a TPK in the current campaign (at 3rd level) I gave the players the option of keeping their old PCs or starting new ones. All but one elected to keep their old PC. Of those, only one PC had actually died in the course of play (dropped below negative bloodied when caught in some friendly fire). The others were just down and making death saves.</p><p></p><p>So three PCs regained consciousness inside a goblin prison cell. In the cell was a stranger (the new PC of the player who wanted to swap). And they could smell the smell of roasting half elf (the goblins having decided to eat the old PC of the player who wanted to swap!).</p><p></p><p>The dead PC - a paladin of the Raven Queen - found himself regaining consciousness lying on a shaman's altar, having been sent back from death by his god.</p><p></p><p>Back in my viking hat days, I would never have been so flexible and open-ended about PC death. But the passage of time has taught me that it's more about making the death matter within the developing fiction of the campaign, then about making it a punishment for the player.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5936195, member: 42582"] Cool. I'm guessing that if my friend did it, and your friend did it, it's probably been done by others as well. Maybe devas should have been branded more explilcitly as a reincarnation option (a bit like revanents). Out of interest, did your friend build the new PC to reflect the old one? My player did that as much as possible - same skills, same stats (but for a WIS/INT swap), and the wizard multi-class feat to give himself Thunderwave 1x/day to keep at least a bit of that wizardly feel. (And I gather in due course he is going to use another feat to get back Arcane Gate, which was his most-loved utility power.) I've never quite done that. The one time we had a TPK in the current campaign (at 3rd level) I gave the players the option of keeping their old PCs or starting new ones. All but one elected to keep their old PC. Of those, only one PC had actually died in the course of play (dropped below negative bloodied when caught in some friendly fire). The others were just down and making death saves. So three PCs regained consciousness inside a goblin prison cell. In the cell was a stranger (the new PC of the player who wanted to swap). And they could smell the smell of roasting half elf (the goblins having decided to eat the old PC of the player who wanted to swap!). The dead PC - a paladin of the Raven Queen - found himself regaining consciousness lying on a shaman's altar, having been sent back from death by his god. Back in my viking hat days, I would never have been so flexible and open-ended about PC death. But the passage of time has taught me that it's more about making the death matter within the developing fiction of the campaign, then about making it a punishment for the player. [/QUOTE]
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Wizard PC dies, returns as Invoker
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