Wizard robes ideas


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No, I don't think it works out that way in practice. PCs dish out far more damage than they take, and Wizards especially tend to make many more attack rolls than monsters make against them. Many monsters can't return fire if they're immobile or dazed, let alone stunned or removed from play. If it were possible to trade, every Wizard would choose offense over defense and get an overall power increase.

It would have to be worded carefully. As someone suggested, if the +1 offensive bonus of the robes was treated as an Implement bonus, then it's no different than if the wizard got a +1 wand instead. And if the wizard does get a magic wand later, the robes will then provide no bonus.
 

I'd take into consideration the makeup of your party: are all the roles covered? Are there more strikers or controllers than there "should" be?

Also, note what attacks they use most often. If they're fulfilling a controller's role, the character'd benefit more from one type of bonus than if they're trying to be more of a striker.

Also, as a "could work in theory, but might suck in implementation" side, how are their to-hit die rolls? Could you just have normal robes, but once per encounter/day they can have an "elven accuracy"-esque "reroll if you don't like it" effect?

Just some out there $0.02. Good Luck!
-CastX7

P.S. Also, I'll just leave this here. ;)
 

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