The Great Bear King
First Post
After reading papastebu's thread about Alternate Wizard Spell Rules, I have decided to post rules of my own on that issue. First, unlike the suggestions in papastebu's thread, spells do not have their own exclusive skills. However, spells are linked to specific skills. The DC's for wizard spell casting are spell levelX2+ 10 for spells up to 6th level, spell levelX2+ 15 for 7th to 9th level, and spell levelX2+ 20 for spells above 9th level. In addition skill checks are equal 1d20+Intellegnce modifier +skill rank. The casting skill is a Knowledge (any science) based on school. Schools and related skills are as follows.
Abjuration: Knowledge (Physics: any).
Conjuration: Knowledge (Physics: any).
Divination: Knowledge (Physics: any), Knowledge (Psychology), and Knowledge (Forensics).
Enchantment: Knowledge (Physics: any) and Knowledge (Psychology).
Evocation: Knowledge (Physics: any) and Knowledge (Chemistry).
Illusion: Knowledge (Physics: any) and Knowledge(Psychology).
Necromancy: Knowledge (Biology), Knowledge (Forensics), Knowledge (Organic Chemistry), and Knowledge (Genetics).
Transmutation: Knowledge (Physics: any) and Knowledge (Chemistry).
Universal: Knowledge (any science).
In spite of this, wizards will still be limited in the number of spells they may cast per day. However that rule could be enforced through means other than spell slots. I strongly doubt that any one else will be interested in this idea, but I'll give it a shot.
Abjuration: Knowledge (Physics: any).
Conjuration: Knowledge (Physics: any).
Divination: Knowledge (Physics: any), Knowledge (Psychology), and Knowledge (Forensics).
Enchantment: Knowledge (Physics: any) and Knowledge (Psychology).
Evocation: Knowledge (Physics: any) and Knowledge (Chemistry).
Illusion: Knowledge (Physics: any) and Knowledge(Psychology).
Necromancy: Knowledge (Biology), Knowledge (Forensics), Knowledge (Organic Chemistry), and Knowledge (Genetics).
Transmutation: Knowledge (Physics: any) and Knowledge (Chemistry).
Universal: Knowledge (any science).
In spite of this, wizards will still be limited in the number of spells they may cast per day. However that rule could be enforced through means other than spell slots. I strongly doubt that any one else will be interested in this idea, but I'll give it a shot.
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