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<blockquote data-quote="Rashak Mani" data-source="post: 4282232" data-attributes="member: 642"><p>Gaming Session report:</p><p></p><p>So I picked Thunderwave against all my expectations. It still is very hard to use without hitting allies. I seriously considered using it despite the dwarf being in the area once.</p><p></p><p>Since we hit a lot of kobolds it was quite useful... but I missed having the Cold Ray and being able to really mess up 1 monster's movement. Overall I think having area spells against Ref and against Fort is quite useful. Single strikes are the domain of fighters and tanks.</p><p></p><p>Force Orb worked quite well... its a great spell to spend an action point on... especially with 3-4 targets close by. Really pumps the damage output up.</p><p></p><p>Oh... and flaming sphere was a lot of fun. Thanks for the tip. The rogue bitched a lot about it though since it was usually hot on the otherside of monsters.</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 4282232, member: 642"] Gaming Session report: So I picked Thunderwave against all my expectations. It still is very hard to use without hitting allies. I seriously considered using it despite the dwarf being in the area once. Since we hit a lot of kobolds it was quite useful... but I missed having the Cold Ray and being able to really mess up 1 monster's movement. Overall I think having area spells against Ref and against Fort is quite useful. Single strikes are the domain of fighters and tanks. Force Orb worked quite well... its a great spell to spend an action point on... especially with 3-4 targets close by. Really pumps the damage output up. Oh... and flaming sphere was a lot of fun. Thanks for the tip. The rogue bitched a lot about it though since it was usually hot on the otherside of monsters. [/QUOTE]
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