Rashak Mani
First Post
Just went through the Wizard's Handbook (online guide to 4e Wizards... and I'm a bit lost on some of the spell choices they make as well as the benefits of spells with save versus. Its my first 4e character.
Why recommend the at-will Thunderwave ?
Its close blast... so you have to be close to the fighting. Its area is the same as the more versatile and ranged Scorching Burst. (burst 1 fills a 3x3) Pushing people back doesn't seem all that great.
If you have only 2 at-will spells... its important to have a spell that hits only one creature at a time no ? Against a big bad guy its not smart to rely on burst 1 spells only.
As a Human wizard I'm thinking of getting magic missile (better damage vs individuals), ray of frost (slow and not fire damage) & scorching burst (easy to use area spell). Bad choice ?
I have the same problem with the encounter spell Burning Hands. Its nice... but in order to use it in every combat its complicated. How many times can you fill a 5x5 without hitting your friends or exposing yourself ? Isn't Force Orb better for clustered enemies ? Icy Terrain might do less damage but at least it knocks people to prone. Yet standing up doesn't give AOOs.
Finally... Sleep versus Acid Arrow. Sleep is vs. Will... nice... but unless you make them sleep close to your damage dealers... its a mute spells. Saves are too easy. Using a Burst 2 close to your allies might be complicated. Acid Arrow is a nice damage dealer... the only problem is you need them to cluster together.
Am I focusing too much on damage ?
Why recommend the at-will Thunderwave ?
Its close blast... so you have to be close to the fighting. Its area is the same as the more versatile and ranged Scorching Burst. (burst 1 fills a 3x3) Pushing people back doesn't seem all that great.
If you have only 2 at-will spells... its important to have a spell that hits only one creature at a time no ? Against a big bad guy its not smart to rely on burst 1 spells only.
As a Human wizard I'm thinking of getting magic missile (better damage vs individuals), ray of frost (slow and not fire damage) & scorching burst (easy to use area spell). Bad choice ?
I have the same problem with the encounter spell Burning Hands. Its nice... but in order to use it in every combat its complicated. How many times can you fill a 5x5 without hitting your friends or exposing yourself ? Isn't Force Orb better for clustered enemies ? Icy Terrain might do less damage but at least it knocks people to prone. Yet standing up doesn't give AOOs.
Finally... Sleep versus Acid Arrow. Sleep is vs. Will... nice... but unless you make them sleep close to your damage dealers... its a mute spells. Saves are too easy. Using a Burst 2 close to your allies might be complicated. Acid Arrow is a nice damage dealer... the only problem is you need them to cluster together.
Am I focusing too much on damage ?