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<blockquote data-quote="KarinsDad" data-source="post: 6684826" data-attributes="member: 2011"><p>I consider it a bit beyond cheesy and into the territory of munchkin-ism / rules lawyering (if one considers those to be derogatory activities).</p><p></p><p>And yes, I do realize that there are some players who get a thrill out of the imaginative things that they can try to accomplish with illusions, I just think that some of that goes overboard into the "how can I bend the rules to their absolute maximum breaking point without the DM getting annoyed at me?" level.</p><p></p><p>Although I understand your intent, your example was a bit subpar.</p><p></p><p></p><p></p><p>Except that if the Wizard misses but does not move, then on its turn, the foe either a) attacks the wizard as opposed to a different PC, or b) attacks a different PC. The PC wizard does NOT just move away if he misses with Shocking Grasp, he stays where he is (or alternatively moves around the foe a bit to get to a better position). But, the PC wizard does not move away and provoke if he misses.</p><p></p><p>What I am saying is that a) is ok. It's often ok to do no damage and stay put. You said yourself in the podcast that wizard HAVE to cast a lot of cantrips in 5E. So, what's wrong with casting one once in a while while adjacent to an enemy. Nothing wrong with it. If the attacker does a) above and hits, there is a solid chance that the attacker would have hit the Rogue or the Bard or the Fighter anyway. So using up Wizard Hit Dice after the encounter means not using up Rogue or Bard or Fighter hit dice for that particular attack after the encounter. Granted, the wizard hit dice are a bit smaller than the other PCs, but it's better to use up that resource than it is to end up an adventuring day where the wizard PC never got hit and is sitting there with all of his hit dice.</p><p></p><p>In other words, there is nothing special about a wizard. He should often take the same risks as the other PCs and not just hang back all of the time. That's boring. IMO.</p><p></p><p></p><p></p><p>Meh. I think that people should play their wizards like heroes, not like p___ies. Gandalf rushes into combat at the front, he doesn't hide out in the back. He doesn't calculate that he has fewer hit points than the halfling, so he should cower in the back.</p><p></p><p>That's the opposite of roleplaying.</p><p></p><p>In 4E, my daughter (at the age of 13) realized that her wizard should be in front once in a while because she often had more healing surges remaining after multiple encounters. It was ok in her mind for her wizard to get hit once in a while.</p><p></p><p></p><p></p><p>Steve is wrong about that. We have 2 multiclass wizards in our party of 7 (soon to be a party of 6). One is an ranger/invoker whose schtick is damage. One is a cleric/necromancer whose schtick is enemy action denial and PC buff/heal. The latter wizard does do damage with cantrips nearly every encounter, but that's not his schtick.</p><p></p><p></p><p></p><p>Ah, got it. I did not have the PHB in front of me. Still, a 21 foot max length wall (or bridge for that matter as per the Illusory Reality example) is kind of small. Using Silent Image for this in combat would be the exception instead of the rule at most tables due to the 15 foot cube limit of Silent Image except in tighter quarter fighting.</p><p></p><p>Even Major Image as a 3rd level spell is limited to a 20 foot cube (diagonally, a 28x20 foot wall).</p><p></p><p>At least IME, higher level D&D encounters tend to be in exotic places with larger areas and tend to rarely be in the small controlled dungeon crawls of many lower levels. The PCs are capable of flying and teleporting and many other effects, so the stage tends to be bigger. By level 14 (potentially 5 levels after a wizard gets a Wall of Stone), a small movable fake wall seems to be less useful at that level than Spell Resistance or Greater Portent.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6684826, member: 2011"] I consider it a bit beyond cheesy and into the territory of munchkin-ism / rules lawyering (if one considers those to be derogatory activities). And yes, I do realize that there are some players who get a thrill out of the imaginative things that they can try to accomplish with illusions, I just think that some of that goes overboard into the "how can I bend the rules to their absolute maximum breaking point without the DM getting annoyed at me?" level. Although I understand your intent, your example was a bit subpar. Except that if the Wizard misses but does not move, then on its turn, the foe either a) attacks the wizard as opposed to a different PC, or b) attacks a different PC. The PC wizard does NOT just move away if he misses with Shocking Grasp, he stays where he is (or alternatively moves around the foe a bit to get to a better position). But, the PC wizard does not move away and provoke if he misses. What I am saying is that a) is ok. It's often ok to do no damage and stay put. You said yourself in the podcast that wizard HAVE to cast a lot of cantrips in 5E. So, what's wrong with casting one once in a while while adjacent to an enemy. Nothing wrong with it. If the attacker does a) above and hits, there is a solid chance that the attacker would have hit the Rogue or the Bard or the Fighter anyway. So using up Wizard Hit Dice after the encounter means not using up Rogue or Bard or Fighter hit dice for that particular attack after the encounter. Granted, the wizard hit dice are a bit smaller than the other PCs, but it's better to use up that resource than it is to end up an adventuring day where the wizard PC never got hit and is sitting there with all of his hit dice. In other words, there is nothing special about a wizard. He should often take the same risks as the other PCs and not just hang back all of the time. That's boring. IMO. Meh. I think that people should play their wizards like heroes, not like p___ies. Gandalf rushes into combat at the front, he doesn't hide out in the back. He doesn't calculate that he has fewer hit points than the halfling, so he should cower in the back. That's the opposite of roleplaying. In 4E, my daughter (at the age of 13) realized that her wizard should be in front once in a while because she often had more healing surges remaining after multiple encounters. It was ok in her mind for her wizard to get hit once in a while. Steve is wrong about that. We have 2 multiclass wizards in our party of 7 (soon to be a party of 6). One is an ranger/invoker whose schtick is damage. One is a cleric/necromancer whose schtick is enemy action denial and PC buff/heal. The latter wizard does do damage with cantrips nearly every encounter, but that's not his schtick. Ah, got it. I did not have the PHB in front of me. Still, a 21 foot max length wall (or bridge for that matter as per the Illusory Reality example) is kind of small. Using Silent Image for this in combat would be the exception instead of the rule at most tables due to the 15 foot cube limit of Silent Image except in tighter quarter fighting. Even Major Image as a 3rd level spell is limited to a 20 foot cube (diagonally, a 28x20 foot wall). At least IME, higher level D&D encounters tend to be in exotic places with larger areas and tend to rarely be in the small controlled dungeon crawls of many lower levels. The PCs are capable of flying and teleporting and many other effects, so the stage tends to be bigger. By level 14 (potentially 5 levels after a wizard gets a Wall of Stone), a small movable fake wall seems to be less useful at that level than Spell Resistance or Greater Portent. [/QUOTE]
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