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<blockquote data-quote="Salamandyr" data-source="post: 6685333" data-attributes="member: 40233"><p>If there is one thing I've gotten from this thread, it's that handing out advantage or disadvantage for clever uses of <em>Minor Illusion</em> is a great idea. The bard in our party just took it as her next cantrip, and I've been wondering how to handle it--I don't want it to become a insta-win button. If the players decide to, say, throw up an illusionary wall to hide behind in order to ambush a party of goblins, for instance, do I just say "well, that works?" or do I go through a whole scenario of whether the goblins interact with the wall enough to disbelieve it? No, now I think just granting advantage on the party's stealth checks (or disadvantage on the goblins perception if that's how you prefer to roll) is the most elegant solution.</p><p></p><p>Likewise, the same thing in combat. I think the "box" is kind of silly, but instead a sudden second opponent appearing out of nowhere would be enough to put the monster off and grant advantage to the attacking rogue. </p><p></p><p>Just have to make sure the same trick never works twice in the same combat. So if the caster wants to continue contributing via <em>Minor Illusion</em> she'll need to stretch her imaginative muscles to come up with different illusions that would grant momentary advantage or disadvantage.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6685333, member: 40233"] If there is one thing I've gotten from this thread, it's that handing out advantage or disadvantage for clever uses of [I]Minor Illusion[/I] is a great idea. The bard in our party just took it as her next cantrip, and I've been wondering how to handle it--I don't want it to become a insta-win button. If the players decide to, say, throw up an illusionary wall to hide behind in order to ambush a party of goblins, for instance, do I just say "well, that works?" or do I go through a whole scenario of whether the goblins interact with the wall enough to disbelieve it? No, now I think just granting advantage on the party's stealth checks (or disadvantage on the goblins perception if that's how you prefer to roll) is the most elegant solution. Likewise, the same thing in combat. I think the "box" is kind of silly, but instead a sudden second opponent appearing out of nowhere would be enough to put the monster off and grant advantage to the attacking rogue. Just have to make sure the same trick never works twice in the same combat. So if the caster wants to continue contributing via [I]Minor Illusion[/I] she'll need to stretch her imaginative muscles to come up with different illusions that would grant momentary advantage or disadvantage. [/QUOTE]
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