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<blockquote data-quote="Salamandyr" data-source="post: 6685415" data-attributes="member: 40233"><p>I don't know exactly what other people are advocating or not (at least one person is saying that advantage is too powerful to be granted from just a cantrip). I'm just saying that reading this thread has alerted me to how advantage and disadvantage are a great way to let clever play grant a bonus rather than worrying too hard about the exact effect an illusion might have.</p><p></p><p>As I recall, at one point in the playtests, the suggested rule was, anyone could use their action to either grant advantage to someone else, or get advantage on to use a skill to get advantage on their next action. I'm thinking I may have been overthinking all this and ought to go back to, "Oh, you thought of something clever? Advantage!"</p><p></p><p>The trick is not to let any trick work more than once in an encounter.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6685415, member: 40233"] I don't know exactly what other people are advocating or not (at least one person is saying that advantage is too powerful to be granted from just a cantrip). I'm just saying that reading this thread has alerted me to how advantage and disadvantage are a great way to let clever play grant a bonus rather than worrying too hard about the exact effect an illusion might have. As I recall, at one point in the playtests, the suggested rule was, anyone could use their action to either grant advantage to someone else, or get advantage on to use a skill to get advantage on their next action. I'm thinking I may have been overthinking all this and ought to go back to, "Oh, you thought of something clever? Advantage!" The trick is not to let any trick work more than once in an encounter. [/QUOTE]
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