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Wizard strategies discussed
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<blockquote data-quote="Salamandyr" data-source="post: 6685453" data-attributes="member: 40233"><p>I think one of the big sticking points would be "continuous" advantage. Definitely a cantrip granting advantage or disadvantage round after round while the magic-user goes and does other things is way too powerful. Essentially, something like <em>minor illusion</em> ought to be good for one round's worth of advantage, then the monster sees through the ruse, or he pops the illusion. If you want to use <em>minor illusion</em> to get advantage again, you need to cast it again, this time in another way. Maybe on round one, you cast an illusion to create an illusionary opponent in the monsters peripheral vision, next round you cast it to simulate an orc commander shouting contradictory orders.</p><p></p><p>That doesn't violate the action economy. The wizard is essentially is using his action to grant advantage <em>one time</em>. Of course, if the player comes up with something particularly clever, the DM can let occasionally let it count for more.</p><p></p><p>But the main thing about this is I was wondering how to adjudicate <em>minor illusion</em> without being arbitrary-ie. it works or it doesn't. Granting advantage or disadvantage on a check as appropriate is a good way to do that.</p><p></p><p>So if the Illusionist wants to put a box around the halfling? It works. Once. Then he's got to come up with something else.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6685453, member: 40233"] I think one of the big sticking points would be "continuous" advantage. Definitely a cantrip granting advantage or disadvantage round after round while the magic-user goes and does other things is way too powerful. Essentially, something like [I]minor illusion[/I] ought to be good for one round's worth of advantage, then the monster sees through the ruse, or he pops the illusion. If you want to use [I]minor illusion[/I] to get advantage again, you need to cast it again, this time in another way. Maybe on round one, you cast an illusion to create an illusionary opponent in the monsters peripheral vision, next round you cast it to simulate an orc commander shouting contradictory orders. That doesn't violate the action economy. The wizard is essentially is using his action to grant advantage [I]one time[/I]. Of course, if the player comes up with something particularly clever, the DM can let occasionally let it count for more. But the main thing about this is I was wondering how to adjudicate [I]minor illusion[/I] without being arbitrary-ie. it works or it doesn't. Granting advantage or disadvantage on a check as appropriate is a good way to do that. So if the Illusionist wants to put a box around the halfling? It works. Once. Then he's got to come up with something else. [/QUOTE]
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