Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard strategies discussed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grakarg" data-source="post: 6685577" data-attributes="member: 41096"><p>I enjoyed the podcast, and will check it out in the future.</p><p></p><p>I, like others, have some minor quibbles with some of the examples, but I agree completely with the theme and point. Players should look for creative ways to use their spells, and not just try to look at their damage dice. They're playing a 'smart' character and should watch the whole flow of the battle and see how they can affect the entire thing.</p><p></p><p><strong>Side Comment 1:</strong> In defense of Shocking Grasp, it is the<u> only offensive cantrip that is a touch spell</u>. While that seems like it is a negative, it can be a bonus. Its the only offensive cantrip you can deliver via your familiar! When the big bad starts ignoring the 'Help actions' from your owl familiar, have it deliver a shocking grasp to show the monster that it just can't forget about your helpful friend. </p><p>Also, because Shocking Grasp is the only MELEE spell attack cantrip, it is the only cantrip that will allow a Wizard to knock out an opponent instead of killing them (ref- Melee Attacks pg 195, Knocking a Creature Out pg 198). Of course, being a Wizard just casting sleep would be a better option but hey... those are a couple of uses for Shocking Grasp that I've <u>never</u> seen mentioned or pointed out before.</p><p></p><p><strong>Side Comment 2:</strong> Disadvantage and Advantage don't necessarily affect battles as much as players fear (or hope) they might. Example from last weeks session- lvl 7 ranger wielding a bow, inside a fog cloud, is in melee range of 2 Ettins. He at first panics a little when I remind him he is at disadvantage when shooting his bow. But he does anyway, because he has a +11 total attack bonus. Relieved, he discovers that Ettins are AC 11. (Minor illusion might be able to cause disadvantage, but even so disadvantage might not have much effect). But its something to add to the bag of tricks in certain situations. And of course, players are always having fun when they get advantage or cause disadvantage. Fun = Good.</p><p></p><p><strong>Side Comment 3:</strong> In defense of Sleep. It was mentioned on the podcast that Sleep is a great spell at low levels, but quickly loses effectiveness at higher levels. I'd like to point out that Sleep is still pretty useful at higher levels, you just can't use it as an opening salvo like you can at low levels. Instead of your opening shot, it is your finishing move. It has the most 'hp of damage' for all the 1st level spells, but its all or nothing. Since it compares the spell effect vs. the creatures <strong>current</strong> hit points, give your fighter and rogue friends a chance to lay a beat down first. Whittle down the big bad to below half, and THEN pop the sleep spell. As an added bonus, ignore anyone else in the area of effect that is already unconcious, so you can cast it more than once if you need too.</p></blockquote><p></p>
[QUOTE="Grakarg, post: 6685577, member: 41096"] I enjoyed the podcast, and will check it out in the future. I, like others, have some minor quibbles with some of the examples, but I agree completely with the theme and point. Players should look for creative ways to use their spells, and not just try to look at their damage dice. They're playing a 'smart' character and should watch the whole flow of the battle and see how they can affect the entire thing. [B]Side Comment 1:[/B] In defense of Shocking Grasp, it is the[U] only offensive cantrip that is a touch spell[/U]. While that seems like it is a negative, it can be a bonus. Its the only offensive cantrip you can deliver via your familiar! When the big bad starts ignoring the 'Help actions' from your owl familiar, have it deliver a shocking grasp to show the monster that it just can't forget about your helpful friend. Also, because Shocking Grasp is the only MELEE spell attack cantrip, it is the only cantrip that will allow a Wizard to knock out an opponent instead of killing them (ref- Melee Attacks pg 195, Knocking a Creature Out pg 198). Of course, being a Wizard just casting sleep would be a better option but hey... those are a couple of uses for Shocking Grasp that I've [U]never[/U] seen mentioned or pointed out before. [B]Side Comment 2:[/B] Disadvantage and Advantage don't necessarily affect battles as much as players fear (or hope) they might. Example from last weeks session- lvl 7 ranger wielding a bow, inside a fog cloud, is in melee range of 2 Ettins. He at first panics a little when I remind him he is at disadvantage when shooting his bow. But he does anyway, because he has a +11 total attack bonus. Relieved, he discovers that Ettins are AC 11. (Minor illusion might be able to cause disadvantage, but even so disadvantage might not have much effect). But its something to add to the bag of tricks in certain situations. And of course, players are always having fun when they get advantage or cause disadvantage. Fun = Good. [B]Side Comment 3:[/B] In defense of Sleep. It was mentioned on the podcast that Sleep is a great spell at low levels, but quickly loses effectiveness at higher levels. I'd like to point out that Sleep is still pretty useful at higher levels, you just can't use it as an opening salvo like you can at low levels. Instead of your opening shot, it is your finishing move. It has the most 'hp of damage' for all the 1st level spells, but its all or nothing. Since it compares the spell effect vs. the creatures [B]current[/B] hit points, give your fighter and rogue friends a chance to lay a beat down first. Whittle down the big bad to below half, and THEN pop the sleep spell. As an added bonus, ignore anyone else in the area of effect that is already unconcious, so you can cast it more than once if you need too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard strategies discussed
Top