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Wizard with 20 CON and the Durable feat
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<blockquote data-quote="Ashkelon" data-source="post: 6351014" data-attributes="member: 6774887"><p>The feat sucks, thats how the math works out. Let us say that the feat should have said "result" instead of roll. With that change, a 16 Con fighter would regain between 6 and 13 HP (average 8.8) per HD spent. Without the feat the 16 Con fighter regains between 4 and 13 HP (average of 8.5 HP) per HD. </p><p></p><p>Since durable grants +1 Con in addition to its other benefit, it's other benefit needs to be worth +1 to an ability score, or half a feat. The tough feat grants +2 HP per level, so half of the tough feat is +1 HP per level. Tough has a comprable effect to durable in that they both increase your total HP per day.</p><p></p><p>So at 10th level, a 16 Con fighter will recover 5 HD per day. With durable he recovers 44 HP per day from his HD. Without durable, he recovers 42.5 HP per day from HD. Durable gives a whopping 1.5 HP per day. Compare this to half-tough which grants +10 HP per day.</p><p></p><p>Even at 20 Con, durable would only bring the fighter's average HP per HD from 10.5 to 11.5. So over the course of the day, durable gives the 20 Con fighter 5 more HP per day. Half-tough grants the fighter 10 HP per day, so is still twice as good as durable.</p><p></p><p>Also, having a higher max HP is more valuable than having additional healing over the course of the day. Some effects are based off of max HP, which means the higher max HP is more useful. Higher max HP also means you can take more damage in a single encounter and remain standing. Finally, there might be times where you don't need to spend all your HD every day or you don't ever take a short rest. These factors mean that higher max HP is significantly more useful than an equivalent amount of HP per day from HD.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6351014, member: 6774887"] The feat sucks, thats how the math works out. Let us say that the feat should have said "result" instead of roll. With that change, a 16 Con fighter would regain between 6 and 13 HP (average 8.8) per HD spent. Without the feat the 16 Con fighter regains between 4 and 13 HP (average of 8.5 HP) per HD. Since durable grants +1 Con in addition to its other benefit, it's other benefit needs to be worth +1 to an ability score, or half a feat. The tough feat grants +2 HP per level, so half of the tough feat is +1 HP per level. Tough has a comprable effect to durable in that they both increase your total HP per day. So at 10th level, a 16 Con fighter will recover 5 HD per day. With durable he recovers 44 HP per day from his HD. Without durable, he recovers 42.5 HP per day from HD. Durable gives a whopping 1.5 HP per day. Compare this to half-tough which grants +10 HP per day. Even at 20 Con, durable would only bring the fighter's average HP per HD from 10.5 to 11.5. So over the course of the day, durable gives the 20 Con fighter 5 more HP per day. Half-tough grants the fighter 10 HP per day, so is still twice as good as durable. Also, having a higher max HP is more valuable than having additional healing over the course of the day. Some effects are based off of max HP, which means the higher max HP is more useful. Higher max HP also means you can take more damage in a single encounter and remain standing. Finally, there might be times where you don't need to spend all your HD every day or you don't ever take a short rest. These factors mean that higher max HP is significantly more useful than an equivalent amount of HP per day from HD. [/QUOTE]
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