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D&D 5E Wizard with 20 CON and the Durable feat

Does the wizard get 10 hit points each time?

  • Yes

    Votes: 32 43.2%
  • No

    Votes: 27 36.5%
  • Yes but rocks fall on him and he takes 1d4 bludgeoning damage

    Votes: 15 20.3%


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Thaumaturge

Wandering. Not lost. (He/they)
(For context, check out the Moar Feats thread).

My first thought was "no", because a d6 doesn't have a 10 pips side. Upon reflection, if a wizard character has burned enough resources to get a 20 con and then spent a feat to get Durable, sure. Let him knock himself out.

And wouldn't it be 15? 10 from the "roll" plus 5 from his con modifier.

Thaumaturge.
 


Branduil

Hero
(For context, check out the Moar Feats thread).

My first thought was "no", because a d6 doesn't have a 10 pips side. Upon reflection, if a wizard character has burned enough resources to get a 20 con and then spent a feat to get Durable, sure. Let him knock himself out.

And wouldn't it be 15? 10 from the "roll" plus 5 from his con modifier.

Thaumaturge.

Good point, it should say 15 instead of 10 in the poll.

It's worth noting that the resting section says nothing about the roll of each hit die being limited by the size of the hit die.
 



Thaumaturge

Wandering. Not lost. (He/they)
5B said:
A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a long rest, as explained below.

So, based on that, the player "rolls the die" and the player "can decide to spend an additional Hit Die after each roll". The roll is probably the whole thing and not just the physical die.

Thaumaturge.
 

Branduil

Hero
Yes.

Normally, a hit die roll for the 20 CON mage is 1d6 + 5, so the possible results are 6-11. With the feat, the total of the roll has a minimum of 10. So, the possible results are 10 or 11.

That sounds like the most reasonable interpretation.

The Wizard with 20 Con has his average HD roll go from 8.5 to 10.17.
 


Thaumaturge

Wandering. Not lost. (He/they)
By comparison:

5B said:
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

The "roll" here is the physical die. Why wouldn't Durable be the same?

Thaumaturge.
 

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