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Wizard with 20 CON and the Durable feat
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<blockquote data-quote="TwoSix" data-source="post: 6351549" data-attributes="member: 205"><p>No, I'm not saying that because I'm not an idiot, thanks. Obviously, a fighter has no problem not taking Elemental Adept, and a wizard is very unlikely to consider Tavern Brawler. But feats that are in a character's wheelhouse (Durable, Tough, Dual Wielder as a fighter, for example) should be good enough to at least make you think "Hmmmm," even if you weren't planning on taking them. </p><p></p><p>This is the thing. I WANT to take feats with my character. Stat bumps are effective, but fairly boring. Make feats good enough that I'm not penalized for my 16 Cha warlock.</p><p></p><p></p><p>I disagree.</p><p></p><p></p><p></p><p>An ice mage with 16 Int and Elemental Adept should be better with Ice Spells than a mage with 18 Int. </p><p></p><p></p><p></p><p>Then that sucks. A Dex 16 fighter with Dual Wielding should do more damage than a Dex 18 fighter without it, especially since the 18 Dex fighter has more AC, Saves, and Initiative.</p><p></p><p></p><p></p><p>Feats should be for everyone who find stat increases boring. There's no reason flavor should take a mechanical penalty. <strong>You want to reward people for adding flavor, not punish them.</strong> To me, that's so obvious I don't know why it even needs to be said.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6351549, member: 205"] No, I'm not saying that because I'm not an idiot, thanks. Obviously, a fighter has no problem not taking Elemental Adept, and a wizard is very unlikely to consider Tavern Brawler. But feats that are in a character's wheelhouse (Durable, Tough, Dual Wielder as a fighter, for example) should be good enough to at least make you think "Hmmmm," even if you weren't planning on taking them. This is the thing. I WANT to take feats with my character. Stat bumps are effective, but fairly boring. Make feats good enough that I'm not penalized for my 16 Cha warlock. I disagree. An ice mage with 16 Int and Elemental Adept should be better with Ice Spells than a mage with 18 Int. Then that sucks. A Dex 16 fighter with Dual Wielding should do more damage than a Dex 18 fighter without it, especially since the 18 Dex fighter has more AC, Saves, and Initiative. Feats should be for everyone who find stat increases boring. There's no reason flavor should take a mechanical penalty. [B]You want to reward people for adding flavor, not punish them.[/B] To me, that's so obvious I don't know why it even needs to be said. [/QUOTE]
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Wizard with 20 CON and the Durable feat
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