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Wizard with 20 CON and the Durable feat
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6351585" data-attributes="member: 5143"><p>Feats in 5e have been specifically balanced to be exactly the same or slightly worse than a +2 to a stat. This is to make sure that new players who don't want to complicate their character with feats aren't less powerful than those who take feats. Feats also give you more options and more flavor which should be its own reward.</p><p></p><p></p><p>What? No. Then the feat would be a no brainer. You want them to be almost as good as a +2 to a stat. I don't really think the idea is to compete with a +2 to your prime stat. After all, by high levels, you'll definitely have a 20. The idea is to compete with a +2 to a non-prime stat.</p><p></p><p>It's precisely because stat bumps are boring that they should be slightly more powerful than feats. You need the added incentive for people to take them.</p><p></p><p></p><p>See above. You get actual interesting benefits for taking the feat. You can now use 2 Rapiers or 2 Longswords as your weapons. You can draw 2 weapons as one action. You get +1 to your AC when wielding two weapons that stacks with everything else.</p><p></p><p>However, if you take the +2 Dex, you likely also get the +1 to your AC, +1 to Dex Saves and checks, +1 to hit and +1 to damage(which is almost the same as upgrading both your weapons).</p><p></p><p>They are roughly equal...depending on how much you value the roleplaying aspect of using 2 bigger weapons or being able to draw both your weapons at once. But if you value that roleplaying benefit poorly...well, then the stat bump is a better idea.</p><p></p><p>I think that's almost precisely in the range of power I'd like feats to be.</p><p></p><p></p><p>Here's what happens when you "reward" "flavor": You end up with 3.5e where everyone obsesses over feats. Where which feats you take are more important than the rest of your character. It doesn't matter that you are a Dragonborn Fighter who comes from Amn. Instead what is important about your character is that you are a Chain Fighter who trips people.</p><p></p><p>Feats aren't really roleplaying to begin with. They are mechanical. They give you benefits you can't get anywhere else. Their exclusiveness counts as power by itself.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6351585, member: 5143"] Feats in 5e have been specifically balanced to be exactly the same or slightly worse than a +2 to a stat. This is to make sure that new players who don't want to complicate their character with feats aren't less powerful than those who take feats. Feats also give you more options and more flavor which should be its own reward. What? No. Then the feat would be a no brainer. You want them to be almost as good as a +2 to a stat. I don't really think the idea is to compete with a +2 to your prime stat. After all, by high levels, you'll definitely have a 20. The idea is to compete with a +2 to a non-prime stat. It's precisely because stat bumps are boring that they should be slightly more powerful than feats. You need the added incentive for people to take them. See above. You get actual interesting benefits for taking the feat. You can now use 2 Rapiers or 2 Longswords as your weapons. You can draw 2 weapons as one action. You get +1 to your AC when wielding two weapons that stacks with everything else. However, if you take the +2 Dex, you likely also get the +1 to your AC, +1 to Dex Saves and checks, +1 to hit and +1 to damage(which is almost the same as upgrading both your weapons). They are roughly equal...depending on how much you value the roleplaying aspect of using 2 bigger weapons or being able to draw both your weapons at once. But if you value that roleplaying benefit poorly...well, then the stat bump is a better idea. I think that's almost precisely in the range of power I'd like feats to be. Here's what happens when you "reward" "flavor": You end up with 3.5e where everyone obsesses over feats. Where which feats you take are more important than the rest of your character. It doesn't matter that you are a Dragonborn Fighter who comes from Amn. Instead what is important about your character is that you are a Chain Fighter who trips people. Feats aren't really roleplaying to begin with. They are mechanical. They give you benefits you can't get anywhere else. Their exclusiveness counts as power by itself. [/QUOTE]
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Wizard with 20 CON and the Durable feat
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