Our beta game (Barakus) continues during the Alpha hiatus. We were faced with flesh golems the other night, and wisely backed off before they activated and came our way.
WizarDru and I were discussing the 3.5 golem's immunity to magic, and that for many of the golem types, they are vulnerable to one or two types of magic in a limited and specific manner.
That led to this brief conversation.
WizarDru: "Yeah, I assume that to be the intent. Otherwise, it doesn't make any sense at all. I think the change was made to make them MORE magic vulnerable, but only in very specific ways. This removes their status as pure mage-killers, but at the same time means that the best way for the mage to defeat them is as part of a team. I like that, as I do most 3.5 changes.
I also like donuts."
To which I replied:
"Heh. 'Immunity to snacks. Exception: donuts. If plied with donuts (no saving throw), the WizarDru becomes glassy eyed and lethargic for 2d6 rounds.'"