Wizards 2008 releases?

Razz said:
It's getting ridiculous, honestly. I can't pick up a Realms novel without some RSE happening in it anymore. It's not even about the characters in the novels anymore, it's about them stopping, cushioning, or failing from stopping the RSE.

Isn't that something PCs in the Forgotten Realms GAME is supposed to be doing!?

If I don't read the novels, however, I'm lagging sorely behind in Realms lore only to pick up the next Realms sourcebook and find the whole setting turned upside-down. Thanks to the novels.

I like Realms novels that go more into the characters, the land, the people, and the history of the Realms. What these characters go through in reaction to the world, its dangers, and its joy. Not a novel that seeks to destroy those aspects before they can even be told!

It's as if Realms novels are turning FR into another Dragonlance. One cataclysmic catastrophe after the next, like atom bombs exploding in different portions of the Realms. (leaving Kara-Tur, Maztica, and Zhakara completely in ignorance of it all, too, places that really need more novels set in to attract more of an audience)

It is a matter of the "You got your novel in my RPG! *You* got your RPG in my novel!" issue. Bottom line - I don't want the RPG setting to have to conform to the novels. The novels should conform to the RPG setting.
 

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Whizbang Dustyboots said:
My concern about the Lolth stuff is that the players can't participate in it, in any way. At least with Myth Drannor, an elf group can participate in clearing part of the ruins, get involved in the politics of the new city and so on.

An event where players are forced to be spectators is crappy DMing and shouldn't be excused when it happens in a novel, either, since those spill over into the game setting.

Hmm - who says you need to use CotSQ as the vehicle for "Lolth's Big Dig"? An *ideal* set of adventures to allow the PCs to participate is the T1-4/A1-4/GDQ1-7 series of old school modules. Just set the campaign earlier than "present" by about a year or so and let them have at it.

More importantly, who says the Silence of Lolth thing has to go down the way they described in the novels? Rather than it being her putting the wheels on her double-wide and driving to a new home, it could simply be that *your* players managed to have their PCs kill her avatar on her home plane (in GDQ1-7), banishing her from contact with the Prime for xx number of years?
 

3cat,

Yeah I'd like to rewrite the Silence so that entire drow pantheon bites the big one and then the drow are left worshipping the Archfiends instead! :p
 

3catcircus said:
Hmm - who says you need to use CotSQ as the vehicle for "Lolth's Big Dig"? An *ideal* set of adventures to allow the PCs to participate is the T1-4/A1-4/GDQ1-7 series of old school modules. Just set the campaign earlier than "present" by about a year or so and let them have at it.
OK. That doesn't in any way address my problem with Lolth's Silence, though, which is what the module is supposed to be about, sort of.

More importantly, who says the Silence of Lolth thing has to go down the way they described in the novels? Rather than it being her putting the wheels on her double-wide and driving to a new home, it could simply be that *your* players managed to have their PCs kill her avatar on her home plane (in GDQ1-7), banishing her from contact with the Prime for xx number of years?
Which is, again, not what Spider Queen is about. It's a lot BETTER than City of the Spider Queen, since it actually involves players in the coolness, rather than giving them the job of sweeping up afterward.
 

Nightfall said:
3cat,

Yeah I'd like to rewrite the Silence so that entire drow pantheon bites the big one and then the drow are left worshipping the Archfiends instead! :p

They're not worthy - especially not that fat undead lover ;) :p
Archfiends would be problematic unless they get the status of gods (because you need a patron deity in the Realms)

But it looks as if in the coming months/years, the drow pantheon will shrink (and has already shrunk recently).
 

Looks like I'll be able to invest into some new speaker for my home theatre... :confused:

Not continuing the Dragonlance license and then coming out with a release list like that is... odd, if it's not a sign of a new edition. (Not trying to overemphasise the meaning of the Dragonlance license, just that it's not like it would have interfered with any of the products on THAT list).
 

That's a really weak product line for 2008 for D&D products not involving adventures, "behind the screen", and tiles.

I'm guessing that's not the "whole list". Actually, I'm hoping that wasn't the whole list. Hopefully the entire catalog will be released sometime later.
 

Thanks for posting the catalogue, Thalmin!


I'm looking forward to the dungeon tiles, but not too much else on that list excited me. Of course, it's only 3 months' worth, so hopefully things will pick up after that.
 

It covers 4 months, not 3. And the September to December 2007 catalog isn't much better. Eight months with not enough D&D goodness for three months.
 

I have said it before

thalmin said:
We just received the Wizards of the Coast 2008 Spring Catalog. Most of the titles have already been covered here, but I will give you what I can.

SNIP: fiction and non-D&D

Roleplaying Games

D&D Wizards Presents: Worlds and Monsters A D&D accessory (?) that gives a behind-the-curtain glimpse into the making of D&D. 96 page softcover, $19.95 Jan 15, 2008

D&D City of Stormreach is an Eberron supplement describing the city, with adventure hooks, maps, and adversaries. 160 page hardcover, $29.95 Feb 19, 2008

D&D Mysterious Lairs Dungeon Tiles terrain tiles of dungeons, temples, and monster lairs. 6 double-sided heavy cardstock sheets, $9.95 March 18, 2008

D&D Eberron Survival Guide "A lavishly illustrated 64-page visual guide to the world of Eberron" and it "is an excellent addition to your library or coffee table." 64 page hardcover, $19.95 March 18, 2008


D&D Keep on the Shadowfell adventure for levels 1-3 includes 1 or 3 double-sided poster maps. 96 page softcover, $29.95 April 15, 2008


D&D Miniatures Game Starter Set contains 5 non-random pre-painted figures, cards, 2 battle grids, and rules. Figures come from Dungeons of Dread series. $19.99 April 8, 2008

D&D Dungeons of Dread Booster Pack contains 8 random prepainted figs. $14.99 April 8, 2008


Well that's it. Everything that is listed as new in the catalog.

Umm, really, I know its getting old, but this sort of schedule probably does mean one thing...think of it like this, you will be getting all sorts of new books starting in August, they will just have the same titles as the books you already have. But at least they (hopefully) will have some new art.

I am curious about the miniture starter set, and if this will be connected to the new edition that is coming.
 

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