If there's one trait of recent Dungeon and Wizards of the Coast maps that I think should be stamped out utterly it is this: the lack of consideration for how useful the grid is for DMs.
There are three problems that occur.
1) The Use of 5 foot grids
2) The use of 'accurate' walls measuring 2-4 foot in scale
3) Walls not running along grid lines.
When printed, 5' grids often end up at about 2 or 3 mm on the page, and the walls have no relation to them at all. It makes determining the room size and describing it to the players for their mapping extremely difficult.
When you add this to the tendency to size walls correctly at 2-4 feet thick, it makes the description of those maps almost impossible.
Realistic? Yes. Functional? No.
To be readable in D&D terms, I need a map to have clear grid markings, walls that run along the gridlines, and a grid of squares that is about 4-5 mm, normally representing 10' squares. (4-5 mm representing 5' squares doesn't bother me).
The odd exception doesn't bother me - I accept that walls can be occasionally be placed in weird places - but when the entire map is like that...
Here is one of the Map-a-week from Wizards websites. The gridlines are nicely sized here (thankfully). Unfortunately, they don't always have much relationship to the walls.
http://www.wizards.com/dnd/images/mapofweek/05dwarvenfortdng_72dpi_233dhs.jpg
Look at the top right-hand room, and the passage leading south from it. What is going on here? Why are the gridlines in the middle of the corridor?
It doesn't add to playability, that's for sure.
Here's another map:
http://www.wizards.com/dnd/images/mapofweek/maincatacomblower_72dpi.jpg
Now, this one is nicely aligned with the grids, and is much easier to describe and use.
For an example of the small 5' grid madness, I suggest you have a look at the main map in the Sunless Citadel
Am I alone in feeling this?
Cheers!
There are three problems that occur.
1) The Use of 5 foot grids
2) The use of 'accurate' walls measuring 2-4 foot in scale
3) Walls not running along grid lines.
When printed, 5' grids often end up at about 2 or 3 mm on the page, and the walls have no relation to them at all. It makes determining the room size and describing it to the players for their mapping extremely difficult.
When you add this to the tendency to size walls correctly at 2-4 feet thick, it makes the description of those maps almost impossible.
Realistic? Yes. Functional? No.
To be readable in D&D terms, I need a map to have clear grid markings, walls that run along the gridlines, and a grid of squares that is about 4-5 mm, normally representing 10' squares. (4-5 mm representing 5' squares doesn't bother me).
The odd exception doesn't bother me - I accept that walls can be occasionally be placed in weird places - but when the entire map is like that...
Here is one of the Map-a-week from Wizards websites. The gridlines are nicely sized here (thankfully). Unfortunately, they don't always have much relationship to the walls.
http://www.wizards.com/dnd/images/mapofweek/05dwarvenfortdng_72dpi_233dhs.jpg
Look at the top right-hand room, and the passage leading south from it. What is going on here? Why are the gridlines in the middle of the corridor?
It doesn't add to playability, that's for sure.
Here's another map:
http://www.wizards.com/dnd/images/mapofweek/maincatacomblower_72dpi.jpg
Now, this one is nicely aligned with the grids, and is much easier to describe and use.
For an example of the small 5' grid madness, I suggest you have a look at the main map in the Sunless Citadel
Am I alone in feeling this?
Cheers!