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General Tabletop Discussion
*Dungeons & Dragons
Wizard's at will damage cantrips concern
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<blockquote data-quote="gweinel" data-source="post: 6261761" data-attributes="member: 2165"><p>I am one of those that wish to play a kind of game where the casters don't throw each round shocking graps and rays of frost in order to be competitive in combat. The problem is WotC seems to hard rule this feature, making thus the spellcasters to rely on the dmg cantrips. As I remember dmg cantrips are probably the only dmg spells that scale (if I am wrong pls correct me) emphazing how much value this kind of feature and how much they promote it indirectly. It is like to say "if you want to do decent dmg during combats you must take cantrips that deal dmg). Even the "freedom of choice" that you have to select a non dmg cantrip is a feeble one in my opinion, since it doesn't offers a solution to my concern, it just nerfs the wizard. </p><p></p><p>I don't know if they adress this feature in the current closed playtests (Cybit would help here ;P ) or in the final product, but are there any opinions on this subject? How is possible to support a low magic playstyle where you don't see every round at will (dmg) spells? </p><p></p><p>ps. I don't consider satisfying the answer to take a crossbow instead of the dmg at will spells like the 1-3rd editions. At least then the casters had more daily spells and probably these spells were more powerfull.</p></blockquote><p></p>
[QUOTE="gweinel, post: 6261761, member: 2165"] I am one of those that wish to play a kind of game where the casters don't throw each round shocking graps and rays of frost in order to be competitive in combat. The problem is WotC seems to hard rule this feature, making thus the spellcasters to rely on the dmg cantrips. As I remember dmg cantrips are probably the only dmg spells that scale (if I am wrong pls correct me) emphazing how much value this kind of feature and how much they promote it indirectly. It is like to say "if you want to do decent dmg during combats you must take cantrips that deal dmg). Even the "freedom of choice" that you have to select a non dmg cantrip is a feeble one in my opinion, since it doesn't offers a solution to my concern, it just nerfs the wizard. I don't know if they adress this feature in the current closed playtests (Cybit would help here ;P ) or in the final product, but are there any opinions on this subject? How is possible to support a low magic playstyle where you don't see every round at will (dmg) spells? ps. I don't consider satisfying the answer to take a crossbow instead of the dmg at will spells like the 1-3rd editions. At least then the casters had more daily spells and probably these spells were more powerfull. [/QUOTE]
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