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<blockquote data-quote="ECMO3" data-source="post: 9126554" data-attributes="member: 7030563"><p>Wizards rock. They are my favorite full caster to play in 5E and for me are rivaled by only Ranger and Rogue overall in terms of being fun to play. I have played Clerics, Warlocks and Sorcerers and had fun, but not as much fun as with Wizards. I have played Bards and not had that much fun (playing two now, hopefully that changes).</p><p></p><p>For those complaining about poor thematics, I typically get more flavor and character from the background, backstory and race then I usually do from the class. Class is not typically a big story element for me. Warlocks and Paladins have to get class wrapped up in story a bit, but the rest of the classes are pretty much story-free. You can write just about any story you want with any of the class mechanics tied to your character (except Warlock and Paladin). Warlock and Paladin are difficult because the pact and the oath are specific mechanical elements of the class. </p><p></p><p>I have been playing since 1980 and IMO the 5E version of the Wizard is the best yet. I hated playing magic-users (and Clerics, Rogues, Druids, Monks and Thieves) in 1E.</p><p></p><p>I think as a class they are the most powerful. They have the best spell selection, ritual casting, arcane recovery and very solid subclass abilities on most (not all) subclasses. I think that outruns a Sorcerer by quite a bit and is overall better than metamagic and the extra cantrip.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9126554, member: 7030563"] Wizards rock. They are my favorite full caster to play in 5E and for me are rivaled by only Ranger and Rogue overall in terms of being fun to play. I have played Clerics, Warlocks and Sorcerers and had fun, but not as much fun as with Wizards. I have played Bards and not had that much fun (playing two now, hopefully that changes). For those complaining about poor thematics, I typically get more flavor and character from the background, backstory and race then I usually do from the class. Class is not typically a big story element for me. Warlocks and Paladins have to get class wrapped up in story a bit, but the rest of the classes are pretty much story-free. You can write just about any story you want with any of the class mechanics tied to your character (except Warlock and Paladin). Warlock and Paladin are difficult because the pact and the oath are specific mechanical elements of the class. I have been playing since 1980 and IMO the 5E version of the Wizard is the best yet. I hated playing magic-users (and Clerics, Rogues, Druids, Monks and Thieves) in 1E. I think as a class they are the most powerful. They have the best spell selection, ritual casting, arcane recovery and very solid subclass abilities on most (not all) subclasses. I think that outruns a Sorcerer by quite a bit and is overall better than metamagic and the extra cantrip. [/QUOTE]
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