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<blockquote data-quote="EzekielRaiden" data-source="post: 9126656" data-attributes="member: 6790260"><p>Okay, but like...everything affects the character. There's nothing special about class that makes its effect different from the other sources.</p><p></p><p>If you play a Noble background Barbarian, that implies some interesting contrasting elements. If you play an Urchin Paladin, that implies some interesting contrasting elements. Etc. These things feed into one another, regardless of what you pick. So, why is Wizard in any way special here? It has the inherent flavor of being an educated magic-user (though, as stated, the game is terrible at actually <em>supporting</em> that flavor.) That makes for a highly consonant thing if you choose the Sage background, but a fairly contrasting story if you pick the Sailor background.</p><p></p><p>Likewise for race. Stereotypically, wizards are elves. But you could be a Dwarf Sailor Wizard, and that's going to have implications.</p><p></p><p>I don't see why Wizard is in any way distinct or special compared to any other class, <em>including</em> Paladin and Warlock. Yes, those things come with some strong flavor, but you can still do a ton with it, e.g. a Warlock could have a pact with her own future self (a great concept from 4e), or with his ancestors (the Abhorsen series can be parsed as an anti-necromancy Warlock family with a "pact" to their own ancestors), etc. A Paladin's Oath can be purely to himself, or to an eldritch being, or to the crown, or...</p><p></p><p>It all has to be made to fit together. Nothing is a <em>totally</em> blank slate, not even Fighter or Wizard. That's why it's unflavored oatmeal and not <em>air</em>; oatmeal still has a bit of flavor and texture to it, even if it's pretty minimal.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9126656, member: 6790260"] Okay, but like...everything affects the character. There's nothing special about class that makes its effect different from the other sources. If you play a Noble background Barbarian, that implies some interesting contrasting elements. If you play an Urchin Paladin, that implies some interesting contrasting elements. Etc. These things feed into one another, regardless of what you pick. So, why is Wizard in any way special here? It has the inherent flavor of being an educated magic-user (though, as stated, the game is terrible at actually [I]supporting[/I] that flavor.) That makes for a highly consonant thing if you choose the Sage background, but a fairly contrasting story if you pick the Sailor background. Likewise for race. Stereotypically, wizards are elves. But you could be a Dwarf Sailor Wizard, and that's going to have implications. I don't see why Wizard is in any way distinct or special compared to any other class, [I]including[/I] Paladin and Warlock. Yes, those things come with some strong flavor, but you can still do a ton with it, e.g. a Warlock could have a pact with her own future self (a great concept from 4e), or with his ancestors (the Abhorsen series can be parsed as an anti-necromancy Warlock family with a "pact" to their own ancestors), etc. A Paladin's Oath can be purely to himself, or to an eldritch being, or to the crown, or... It all has to be made to fit together. Nothing is a [I]totally[/I] blank slate, not even Fighter or Wizard. That's why it's unflavored oatmeal and not [I]air[/I]; oatmeal still has a bit of flavor and texture to it, even if it's pretty minimal. [/QUOTE]
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