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<blockquote data-quote="Zardnaar" data-source="post: 9126711" data-attributes="member: 6716779"><p>Yes even then they get more interesting multiclass choices and oddball choices.</p><p></p><p> 2014 a wizard still takes to long to ramp up mostly their level 10 ability. Eg it's great on Enchanters.</p><p></p><p> Never seen a level 10 enchanter. Been seeing sorcerers being rolled up a lot more even back then. Only reason I saw wizards full stop was "that guy" who always plays wizards.</p><p></p><p> Even then they were competing with bards and warlocks. I was an early adopter of the lore bard is actually great and the warlock is better early on. Basic tonelock/fiendpact is way more fun than say invoker.</p><p></p><p> Also was an earl adopter of proficiency in con saves is great hence why I rated transmute a lot higher than general internet.</p><p></p><p> We noticed a lot of 5E power stuff very early on eg hypnotic pattern, bless, spiritual guardians, lore bards, Paladins, Sorlock and general multickass options between the charisma classes or the warlock dip, sorcerer dip etc.</p><p></p><p> You're over rating versatility. A single twinned xyz is often better than the wizards spell list.</p><p></p><p> Later on once wizards get rolling sure they're better but I'm not convinced they're more fun or worth picking over say a light cleric, lore bard, tomelock, Sorlock or even a straight sorcerer.</p><p></p><p> You also need to know about rituals to really make the wizard shine. That's not obvious to New players and I've never really seen a wizard player caring about rituals that much.</p><p></p><p> They'll pick them or use them if they find them but the next wizard player who actively "metas" them and trys to aquire extra rituals via buying them will be the first.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9126711, member: 6716779"] Yes even then they get more interesting multiclass choices and oddball choices. 2014 a wizard still takes to long to ramp up mostly their level 10 ability. Eg it's great on Enchanters. Never seen a level 10 enchanter. Been seeing sorcerers being rolled up a lot more even back then. Only reason I saw wizards full stop was "that guy" who always plays wizards. Even then they were competing with bards and warlocks. I was an early adopter of the lore bard is actually great and the warlock is better early on. Basic tonelock/fiendpact is way more fun than say invoker. Also was an earl adopter of proficiency in con saves is great hence why I rated transmute a lot higher than general internet. We noticed a lot of 5E power stuff very early on eg hypnotic pattern, bless, spiritual guardians, lore bards, Paladins, Sorlock and general multickass options between the charisma classes or the warlock dip, sorcerer dip etc. You're over rating versatility. A single twinned xyz is often better than the wizards spell list. Later on once wizards get rolling sure they're better but I'm not convinced they're more fun or worth picking over say a light cleric, lore bard, tomelock, Sorlock or even a straight sorcerer. You also need to know about rituals to really make the wizard shine. That's not obvious to New players and I've never really seen a wizard player caring about rituals that much. They'll pick them or use them if they find them but the next wizard player who actively "metas" them and trys to aquire extra rituals via buying them will be the first. [/QUOTE]
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