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Wizards Do Suck;)
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<blockquote data-quote="SteveC" data-source="post: 9132205" data-attributes="member: 9053"><p>This has been an interesting thread with a lot of people giving different, and contradictory opinions on why wizards are lame. They're too powerful, not powerful enough, have too many spell options, too few good ones, and their class features are either too powerful or boring. At least people are consistent in saying they're a lame class, though.</p><p></p><p>From the perspective of someone playing one and using the "optimal" play style, I can say the only thing I can fault them on is that there are some spell levels that don't have a lot of really strong choices. I'm looking at 7th level spells for next level, and my options are force cage and ... something else. I'm not taking Simulacrum due to a discussion with the DM and not wanting to wreck the game, so with that off the table, I will be picking one spell. If I could suggest one thing on the class design front, I'd really like it if there were more decent options. Some of the spell options are just really bad, so I'd like to see more spells made competitive. </p><p></p><p>Having just played in a campaign that went up to 7th level, I can say that the game supports multiple play styles for a wizard, but they're not all equally powerful. And I think that's okay. In that last game, the wizard was playing an Evoker, and did damage with their spells. We were still in the levels where that's reasonably competitive, so they felt strong, especially against groups. From what I've already seen in the higher level game, this would not really continue.</p><p></p><p>Is this new wizard I'm playing going to be boring? I don't think so, because I have the most options on the table of the entire group. The cleric and I have pretty much settled into the roles of managing encounters, and that is fun. I honestly don't think it's too much different from any previous edition (other than 4th). Are the rest of the group all having fun? Yes, since they are doing their thing of causing lots of damage. And causing havoc with sneaking around and invisibility.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9132205, member: 9053"] This has been an interesting thread with a lot of people giving different, and contradictory opinions on why wizards are lame. They're too powerful, not powerful enough, have too many spell options, too few good ones, and their class features are either too powerful or boring. At least people are consistent in saying they're a lame class, though. From the perspective of someone playing one and using the "optimal" play style, I can say the only thing I can fault them on is that there are some spell levels that don't have a lot of really strong choices. I'm looking at 7th level spells for next level, and my options are force cage and ... something else. I'm not taking Simulacrum due to a discussion with the DM and not wanting to wreck the game, so with that off the table, I will be picking one spell. If I could suggest one thing on the class design front, I'd really like it if there were more decent options. Some of the spell options are just really bad, so I'd like to see more spells made competitive. Having just played in a campaign that went up to 7th level, I can say that the game supports multiple play styles for a wizard, but they're not all equally powerful. And I think that's okay. In that last game, the wizard was playing an Evoker, and did damage with their spells. We were still in the levels where that's reasonably competitive, so they felt strong, especially against groups. From what I've already seen in the higher level game, this would not really continue. Is this new wizard I'm playing going to be boring? I don't think so, because I have the most options on the table of the entire group. The cleric and I have pretty much settled into the roles of managing encounters, and that is fun. I honestly don't think it's too much different from any previous edition (other than 4th). Are the rest of the group all having fun? Yes, since they are doing their thing of causing lots of damage. And causing havoc with sneaking around and invisibility. [/QUOTE]
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