2d6
A Natural 12
The best thing too do is read the OGL list archives, this horse has been beaten, killed, resurrected, beaten, buried, dug up and dragged around since the OGL first came out.
Your dealing with a few issues basically.
1. WoTC/Hasbro liceanses the DnD/d20 system brand/marks for use in electronic products. I think this probably accounts for the inappropriateness of the OGL for software use.
2. You end up making sacrafices in trying to meet or skirt the terms of the OGL that will probably have a negative impact on the project from a design or use (or both) standpoint.
3. You run into potential problems with redistributing code that falls under other liceanses as part of your app, code that may be added at compilation, or during design or whatever.
4. With a database you potentially run into 3, and of course if you use a database, the open content still has to be easily readable, so you run into questions about a person needing access or mySQL or whatever to view the data.
I'm not a lawyer, but it strikes me that you would be better off talking to Wizards and trying to get an actual liceanse.
Your dealing with a few issues basically.
1. WoTC/Hasbro liceanses the DnD/d20 system brand/marks for use in electronic products. I think this probably accounts for the inappropriateness of the OGL for software use.
2. You end up making sacrafices in trying to meet or skirt the terms of the OGL that will probably have a negative impact on the project from a design or use (or both) standpoint.
3. You run into potential problems with redistributing code that falls under other liceanses as part of your app, code that may be added at compilation, or during design or whatever.
4. With a database you potentially run into 3, and of course if you use a database, the open content still has to be easily readable, so you run into questions about a person needing access or mySQL or whatever to view the data.
I'm not a lawyer, but it strikes me that you would be better off talking to Wizards and trying to get an actual liceanse.
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